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Isometric game using SpriteKit - EP25: Teams and Turn Order 4 месяца назад


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Isometric game using SpriteKit - EP25: Teams and Turn Order

Time to divide our entities into teams. And use those to determine the turn order. We're doing a lot in this episode. Not only do we add teams and turn order, but we also add it into our UI, making sure you can only control player units when its their turn. From this we can work on defeating units and win and lose conditions in the next episode. NOTE: we add extra properties to our Entity class in this episode, but don't augment the copy constructor. This is fixed in the source code on GitHub. The goals of this project are to: Show how to create an isometric map using Swift and SpriteKit The map should include elevation, panning, zooming and rotating Show how to use animations in SpriteKit And how to generate them from 3D models (requires additional software) Resolve effects over time based on animations Use Dijkstramaps for movement and ability ranges and path finding Code on GitHub: https://github.com/maartene/IsoTutorial Used assets: This project uses the following assets: [Isometric Tiles Template for 32x32 pixel art by @javikolog](https://route1rodent.itch.io/isometri...) [KayKit - Character Pack : Adventurers](https://kaylousberg.itch.io/kaykit-ad...) 00:00 - First Marker 00:57 - 1. Adding team to entity 05:56 - 2. Turn order 23:41 - 3. Bringing battle to the UI 25:42 - 4. Actions end turn (sometimes) 35:36 - 5. Trigger view updates 36:55 - 6. Controlling only the Player units

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