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Isometric game using SpriteKit - EP22: Attacking and Facing 4 месяца назад


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Isometric game using SpriteKit - EP22: Attacking and Facing

In this episode we clean up our melee attacks a bit so that units end up facing eachother after an attack. Next episode we start on ranged attacks. The goals of this project are to: Show how to create an isometric map using Swift and SpriteKit The map should include elevation, panning, zooming and rotating Show how to use animations in SpriteKit And how to generate them from 3D models (requires additional software) Resolve effects over time based on animations Use Dijkstramaps for movement and ability ranges and path finding Code on GitHub: https://github.com/maartene/IsoTutorial Used assets: This project uses the following assets: [Isometric Tiles Template for 32x32 pixel art by @javikolog](https://route1rodent.itch.io/isometri...) [KayKit - Character Pack : Adventurers](https://kaylousberg.itch.io/kaykit-ad...) 00:00 - First Marker 01:00 - 1. Refactoring hitting 06:30 - 2. Facing after attacking

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