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Скачать с ютуб Isometric game using SpriteKit - Ep 27: UI finishing touches в хорошем качестве

Isometric game using SpriteKit - Ep 27: UI finishing touches 3 месяца назад


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Isometric game using SpriteKit - Ep 27: UI finishing touches

Today we wrap up the series by touching up the UI here and there. We'll add zoom buttons and panning. Also, we'll prevent clicks on the UI passing through to the game scene (and thus inadvertently selecting tiles), disable the UI when playing animations and prevant showing defeated entities. Finally, we talk about how to go further based on this project. The goals of this project are to: Show how to create an isometric map using Swift and SpriteKit The map should include elevation, panning, zooming and rotating Show how to use animations in SpriteKit And how to generate them from 3D models (requires additional software) Resolve effects over time based on animations Use Dijkstramaps for movement and ability ranges and path finding Code on GitHub: https://github.com/maartene/IsoTutorial Used assets: This project uses the following assets: [Isometric Tiles Template for 32x32 pixel art by @javikolog](https://route1rodent.itch.io/isometri...) [KayKit - Character Pack : Adventurers](https://kaylousberg.itch.io/kaykit-ad...) 00:00 - First Marker 00:24 - 1. Zoom in and out 07:12 - 2. Panning 08:25 - 3. Click bug 11:47 - 4. Disable UI when playing animations 17:03 - 5. Prevent "ghost entities" 20:15 - 6. Where to go from here and wrap up

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