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GBO2 Byarlant Isolde: Flying ballerina of doom! 9 месяцев назад


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GBO2 Byarlant Isolde: Flying ballerina of doom!

This video contains two matches I had with the LV1 Byarlant Isolde on Gundam Battle Operation 2. It is a 600-650 cost general with full flight ability, excellent mobility, fast downswing animations, very high melee damage, great stagger accumulation and access to multiple melee weapons. Its primary weaknesses would be that it is very large, that it lacks ground affinity unlike other flight suits and that it is fighting in a meta where the Atlas Gundam reigns dominant. This suit has always been a strong suit, just always in the background since the similar Atlas Gundam basically does everything better in addition to it hard countering the Isolde. It requires a lot of experience, but it basically serves as a much stronger 600 cost version of the lower cost Byarlant. Both these matches went really well overall, but I had some silly moments with friendly fire in the second match. I hope that you enjoy watching! Its primary weapon is an arm beam gun with 400x5 (3000) power, 10%x5 (90%) heat, 0.5 seconds cooldown, 15 seconds overheat, 0.5 seconds swap time, 350m (550m) range, 3.5 seconds focus time and 25%x5 (75%) stagger value. This can be somewhat tricky to aim accurately while trying to avoid being shot mid-air, but it has incredible stagger accumulation and alright DPS. Its primary melee weapon is a beam saber with 2300 power, 2.5 seconds cooldown, 0.5 seconds swap time and 70% combo modifier. This has fast swap time and alright overall power considering the combo modifier. This really excels in terms of reach though, the downswing goes quite far and can easily hit enemies below you. Its first sub weapon is a double arm beam gun with 1100x2 power, 75% heat, 3 seconds cooldown, 13 seconds overheat, 0.77 seconds swap time, 450m range and 25%x2 stagger value. This has modest power, good heat and long range. It is a reliable stagger tool which you can even overheat safely if you need an immediate stun. Its second sub weapon is a set of beam sabers with 2500 power, 2 seconds cooldown, 0.5 seconds swap time and 90%x2 downswing modifier. This has good base power but the downswing modifier means that this will hit incredibly hard. Furthermore; it benefits from having good reach, a very fast start-up animation, fast swap time and shorter than average cooldown time. At LV1 the Byarlant Isolde has 21500 HP, 20 ballistic resist, 26 beam resist and 20 melee resist. It has high HP with decent resistances, but ends up being squishier than you might expect thanks to it being very wide. It has a 30% reduction buffer for the shoulders and 15% for the back, but this shoulder buffer doesn't hit too often unfortunately. It benefits from having access to LV1 Maneuver Armor and LV3 Emergency Evasion for defensive skills. In terms of mobility it has 140 hover speed, 220 boost speed, 80 thrust and 75 turning speed. This is good on its own; but while using the touchpad ability LV3 Flight Mode it gets full space movement mechanics, +5 speed, +5 boost speed, -20% thrust usage while boosting and instant stagger resistance (as long as it isn't flying too close to the ground). The downside is that this skill is hard to use effectively in addition to it constantly draining thrust. It also gets access to LV3 Flight Control and LV2 (LV3 at 650 cost) Forced Injectors. On top of all of this, the Isolde gets access to an interesting gimmick skill called Aerial Immobile Shooting. When you are in flight mode and completely stopped; you deal +50% ranged damage, use -70% less thrust and your stagger accumulation threshold is increased to 500%. This is very powerful on paper but hard to use, I don't have much advice for it since I don't try to risk using it too often. Overall I feel that while the Isolde is obviously very strong, as it stands right now it can only really compete if the enemy team does not have an Atlas Gundam. For 650 cost the Xeku Zwei also effortlessly counters the Isolde. So right now it wouldn't be a good idea to take it to 600 or 650 cost rated, but I think it will be incredibly powerful once Atlas and Zwei get nerfed. The melee damage is absolutely nuclear, you can often one combo squishier raids and generals. It is really hard to deal with as well on maps like Colony Drop or Arctic Base where you can constantly dip in and out of cover. It is worth practicing it in preparation for the Atlas/Zwei nerfs at the end of November, it will probably feel very familiar if you are already good with the 500-550 cost Byarlant. Thanks for watching, and I hope that you enjoyed it! Music used: Dynasty Warriors 7, Intense Collision Dynasty Warriors Gundam 2, Mirage

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