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GBO2 Sazabi Prototype: Send me more Xi Gundams! 2 дня назад


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GBO2 Sazabi Prototype: Send me more Xi Gundams!

This video contains two matches I had with the Prototype Sazabi on Gundam Battle Operation 2. It is a 700 cost raid with absurd heavy attack damage, long melee reach, pretty good mobility alongside being fairly well rounded. It has many weaknesses however, such as having short range, less melee damage than other raids, poor HP compared with other raids alongside an overall worse kit than the original Sazabi. I recently got all 6 enhancements unlocked for this suit, so I loaded it up with 4 star step-up parts to see how it played. I was pleasantly surprised, but still think it isn't that great. Full disclosure, I recorded these matches before the Nu buffs came out, so it's even tougher for Proto Sazabi now. I hope that you enjoy watching! Its primary weapon is a long beam rifle with 2500 (3500) power, 75% (90%) heat, 4 seconds cooldown, 15 seconds overheat, 0.77 seconds swap time, 400m (600m) range, 3 seconds focus time and 10% (60%) stagger value. Uncharged shots instant stun, charged shots consume extra heat but deals more damage and pierces. Its primary melee weapon is a pair of beam sabers with 2800 power, 2 seconds cooldown, 0.5 seconds swap time, 3 seconds focus time, 220%x3 heavy attack modifier and 70/49% combo modifier. These deal decent damage in combos but the downswing animation feels worse than on the OG Sazabi. The heavy attack can be cancelled after the second hit by boosting. Its first sub weapon is a chest beam cannon with 1500x2 power, 100% heat, 20 seconds overheat, 0.77 seconds swap time, 250m range and 20%x2 stagger value. This does pretty good damage, instant stuns and can be fired while boosting. However, it suffers from long overheat time and a pretty awkward spread on the two beams. Its second sub weapon weapon is a beam tomahawk with 3100 power, 3.5 seconds cooldown, 0.77 seconds swap time and 150% downswing modifier. This has long reach and good downswing damage, but the long cooldown means that you cannot start and end combos with a downswing. Its third sub weapon is a set of lock on funnels with 250x18 power, 100% heat, 18 seconds overheat, 0.77 seconds swap time, 250m range and 8%x18 stagger value. On paper these have high power and high stagger power, but they feel incredibly inaccurate unless you stun the enemy in place before they hit, which defeats the purpose of them having good stagger accumulation. Its fourth sub weapon is a set of follow funnels with 340x3 power, 20% heat, 0.3 seconds cooldown, 22 seconds overheat, 0.5 seconds swap time, 250m range and 12%x3 stagger value. These have low power per shot, but are capable of staggering quickly and dealing good damage because of the short cooldown time. Be wary of the short range. Its fifth sub weapon is a shield missile launcher with 850x3 power, 3 ammo, 10 seconds reload, 0.5 seconds swap, 300m range and 35%x3 stagger value. All 3 missiles fire out very quickly, they have a decent splash radius as well, making them good for close range MA breaks. The Sazabi Prototype has 23000 HP, 18 ballistic defence and 31 beam/melee resistance. For a raid of this size in 700 cost, it is squishy in comparison to its peers. It has a 25% damage reduction legs buffer and a 15% reduction back buffer to somewhat make up for this. It gets the combination of LV2 Emergency Evasion, LV3 Maneuver Armor and LV2 Damage Control for defensive skills. It also has 133 (143) walk speed, 230 (240) boost speed, 75 thrust (25% thrust usage reduction) and 75 (100) turn speed. Before Psychoframe Resonance activates it is fairly mobile, but once it turns on at 30% HP the values in brackets come into effect to increase mobility further. It also has LV3 Forced Injector alongside LV2 Flight Control for mobility related skills. Furthermore, it has LV2 Power Accelerator to turn clashes around from a disadvantaged situation into one where you can get in a free melee combo. In conclusion, I feel like the Prototype Sazabi is a bit underpowered. It feels nice if you can constantly stick within 250m range and just harass with your follow funnels and other stuns, but it has way too many downsides to be seriously used in a 700 meta this hostile to raids, even before 700 got this crazy it wasn't that great. I feel like it should get buffed with things like more HP, a little more melee damage, longer weapon range, mobility on par with (or maybe even a little better than) the original Sazabi, better funnel accuracy and stagger power, better belly beam spread and overheat time alongside better beam tomahawk cooldown. It has a full kit that in theory is flexible enough to handle any situation, but it is just too undercooked in too many areas in my opinion. If you do use this suit, I would highly recommend that you play it as an all rounder rather than as a heavy attack bot. Thanks for watching, and I hope that you enjoyed it! Music used: Daytona USA 2, Skyscraper Sequence (Instrumental) Dynasty Warriors 2, A Good Thing is Possible

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