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GBO2 MP Qubeley: Funnel spamming monster! 1 год назад


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GBO2 MP Qubeley: Funnel spamming monster!

This video contains two recent rated matches I had with the LV1 MP Qubeley on Gundam Battle Operation 2. It is a 650-700 cost support with great stunlock ability, amazing DPS, the unique ability to use two types of funnels at the same time along with a downswing that is hard hitting and far reaching. Its weaknesses would be that it is big and easy to shoot, that it has low melee resistance, that it has very punishing overheat times and that it lacks reliable stagger accumulation combos. This suit is kinda similar to the Todesritter in the sense that it was once incredibly powerful, but has fallen off over time due to powercreep affecting the cost. I think it is by no means weak, but just more reliant on allies than some other modern 650 cost supports. Both of these matches had very high damage, though the first match unfortunately had one of the enemies disconnect, while in the second match I had 4 MS losses. The first match still went pretty back and forth despite this though, so I hope that you enjoy watching! The primary weapon of the MP Qubeley is a hand beam gun with 2000 power, 3.5 seconds cooldown, 70% heat, 22 seconds overheat, 0.5 seconds swap, 400m range and 10% stagger value. The damage is modest but the low heat rate means that you can fire this near constantly for a stun. It is excellent to use after locking on with your funnels, so that they are stuck in place to eat the full power of the funnels. Its primary melee weapon is a beam saber with 2600 power, 2.5 seconds cooldown, 0.5 seconds swap and standard modifiers. The suit lacks balancers which makes this hard to use offensively, but it has fast swap time and a long reaching downswing. This is excellent at knocking over cocky generals who get too close, since you can pretty reliably confirm it after a stunlock. Its first sub weapon is a set of side lock-on funnels with 300x8x2 power, 50%x2 heat, 2.5 seconds cooldown, 22 seconds overheat, 0.5 seconds swap, 300m range, 0.8 seconds lock on time and 5%x8x2 stun value. These have absolutely amazing power for lock on funnels and have pretty decent stagger value as well. This will be your main damage dumping tool, especially if you can stagger lock enemies before they connect. Its second sub weapon is a set of follow funnels with 180x8 power, 50% heat, 0.8 seconds cooldown, 20 seconds overheat, 0.5 seconds swap, 300m range and 4%x8 stagger value. These have high damage and decent stagger value compared to other follow funnels, but the high heat means you can't fire them much. This isn't a bad thing though since they have the unique property of being able to be fired while your lock on funnels are already deployed, giving you nutty burst damage potential. Its third sub weapon is a pair of beam cannons with 1300x2 power, 80% heat, 5 seconds cooldown, 23 seconds overheat, 0.77 seconds swap time, 450m range and 25%x2 stagger value. These have great stats all around for stop to fire stun cannons, so they are easy to put in combos. The LV1 MP Qubeley has 21500 HP, 25 ballistic/beam resistance and 10 melee resistance. It has high HP and decent ranged resistances, but its low melee resistance can be an issue. It unfortunately has 12 less resistance points than the average 650 coster. It has 30% reduction shoulder buffers and 15% leg buffers, so it is quite durable if hit often in these areas. You do have LV1 Damage Control but this isn't super useful considering the abundance of instant staggers at this cost like on Rebawoo, EX-S Gundam or Char's Dijeh. It also has 135 hover speed, 185 boosting speed, 70 thrust and 66 turning speed. This is overall pretty average for a 650 cost support, definitely a little slower than others though. You do have LV1 Forced Injectors and LV2 Flight Control, which is pretty nice for a 650 cost support. Overall I feel that while the MP Qubeley is without a doubt relatively weaker than it used to be, it can still be a real threat to the 650 cost roster of generals. If you are able to unload your entire arsenal on a general then you can expect to take off all of their HP or nearly all of their HP, especially if allies are helping you shoot them. But the stagger accumulation issues can make it awkward in a cost full of suits with Damage Control, when you have enough issues stopping suits that just have LV1 Maneuver Armor. Your own durability is also an issue. I think that with a buff targeting the right areas it could be a truly great choice again. I think that it should get +12 melee resistance, 50% stun value on the hand beam cannon, 7%x8 stagger value on the follow funnels along with High Performance Balancers. I can't really call this suit bad though at the same time, so if you think it looks fun then I encourage you to give it a go. Thanks for watching, and I hope that you enjoyed it! Music used: Fist of the North Star: Ken's Rage 2, New World Soul Calibur VI, Defeat!

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