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The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design 4 года назад


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The Illusion of Freedom in Video Games | Choice, Consequence and Agency in Game Design

Creating the Illusion of freedom is in fact game design formalism, and in this video, we examine how game designers use choice, consequence, non verbal communication and human psychology to craft a feeling of freedom and agency. We also speculate about what freedom actually means in the context of games, and how breaking free of games might mean designing games ourselves. Support on Patreon   / gameoveranalyser   Sources -Beyond Choices Miguel Sicart -The Art of Game Design Jesse Schell -The Ethics of Computer Games Miguel Sicart Sid Meier Interesting Decisions    • Sid Meier's Interesting Decisions   -Warren Specter Gdc talk    • Narrative in Games - Role, Forms, Pro...   -The Freedom Fallacy GDC talk    • The Freedom Fallacy: Understanding "P...   -Meaningful choices in games Mathias Worch GDC    • Meaningful Choice in Game Level Design   -Solving Puzzle Design GDC talk    • Level Design Workshop: Solving Puzzle...   Elbow Room Daniel dennett Uncertainty in Games Greg Costikyan Play Computers Miguel Sicart -Homo Ludens Johan Huizinga Alone Together Sherry Turkle Frank Lantz hearts and minds    • Hearts and Minds   -Frank Lantz This is your brain on games https://www.gdcvault.com/play/1025011... Thinking fast and slow Daniel Kahneman The Evolving Self Robert Kegan Homo Deus , Yuval Noah Harari Reasons and persons Derek Parfit -The Utopia of Rules David Graeber The Second Self Sherry Turkle Preventing the collapse of civilization Jonathan blow    • Jonathan Blow - Preventing the Collap...   -Dynamics in game design Will wright    • Will Wright's Dynamics for Designers  

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