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In 2008, Jonathan Blow gave a talk on the main conflicts of modern game design, and these include Ludonarrative Dissonance, the difficulty with difficulty, and the problem of player interactivity. In this video, I analyze that very talk by Blow, and examine how far we have come as a medium in the last ten years in addressing these issues. Sources -Jonathan Blow's talk on the conflicts in game design • Jonathan Blow: Conflicts in Game Desi... -Clint Hocking's article about Ludonarrative Dissonance https://clicknothing.typepad.com/clic... -Mathias Worch The identity Bubble • The Identity Bubble - A Design Approa... -Jeremy Bernstein Creating Strong Video game characters • Creating Strong Video Game Characters -Ian Bogost - Persuasive Games -Scott Mccloud - Understanding Comics -Jesper Juul The Art of Failure -Erin Hoffman - Precision of emotion • Precision of Emotion: A New Kind of "... -Jennifer Scheurle -Game design is like a magic trick • Видео -Janet Murray -Hamlet on the Holodeck -Chris Crawford - On interactive storytelling Brian Upton The play of stillness • The Play of Stillness: Designing Expe... Jesse Schell The future of storytelling • The Future of Storytelling: How Mediu... -Ken Levine Narrative legos • Ken Levine On 'Narrative Lego'