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What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design 4 года назад


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What Makes a Game Immersive? | Engagement, Escapism and Immersion in Game Design

Immersion is often seen as the core compulsion to play games, however, generating a clear definition of it is not so easy. This video surveys the literature on immersion both inside and outside games, and suggests that the confusion surrounding the term has to do with the many ways it expresses itself. Immersion can be seen in systems, narrative and sensory dimensions, and mediates games at multiple resolutions. Ultimately, immersion is a powerful tool that can be leveraged in many ways, either to facilitate escape, or to envision better realities. Support the channel on Patreon   / gameoveranalyser   Sources -Half Real , Jesper Juul -Understanding Comics , Scott Mcloud -Designing Games Tynan Sylvester -In Game Gordon Calleja -Enchantment in Tolkien http://www.patrickcurry.co.uk/papers/... -Hamlet on the Holodeck Janet Murray Two factor Theory of emotion http://sk.sagepub.com/reference/behav... -A Process Model of the Formation of Spatial Presence Experiences https://www.tandfonline.com/doi/abs/1... -Rules of Play -Crafting Existential Dread    • SOMA: Crafting Existential Dread   -Creating Atmospheric games    • Creating Atmosphere in Games   -The identity bubble    • The Identity Bubble - A Design Approa...   -Dynamics Clint Hocking https://www.gdcvault.com/play/1014597... -Creating strong video game characters    • Creating Strong Video Game Characters   -The Freedom fallacy    • The Freedom Fallacy: Understanding "P...   -Engines of play    • Engines of Play: How Player Motivatio...   -Reality is broken Jane Mcgonigall -Warren Specter Gdc    • Classic Game Postmortem: Deus Ex  

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