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This video examines the history of video games as a storytelling medium, and how interactivity and dynamic interaction alter how we present fiction. It analyzes the foundational work of people like Janet Murray, Brenda laurel and Espen Aarseth in the construction of a language for game stories, as well as the infamous debate between narratologists and ludologists, which has created much confusion about the underpinnings of games. Ultimately, games are both their own unique art form, as well as an extension of other mediums, reconciling the lineages of both play and art. Support the channel on Patreon / gameoveranalyser Sources -The Hero with a thousand faces Joseph Campbell -Poetics Aristotle -The Art of Failure Jesper Juul -Death of the 3 act structure Gdc • Death to the Three Act Structure! Tow... -Storytelling Techniques Gdc • Storytelling Tools to Boost Your Indi... -Ludologists love stories too Gonzalo Frasca https://ludology.typepad.com/weblog/a... -Hamlet on the Holodeck , Janet Murray Persuasive Games , Ian Bogost -On Interactive storytelling ,Chris Crawford -Character development and storytelling in games Lee sheldon -Computers as theater Brenda laurel -Architecture in game design Claire Hosking • Level Design Workshop: Architecture i... -Cybertext Espen Aarseth -Dynamics : The state of the art Clint Hocking https://www.gdcvault.com/play/1014597... -Warren Specter Gdc • Narrative in Games - Role, Forms, Pro... -The identity bubble Matthias Worch • The Identity Bubble - A Design Approa... -The future of storytelling Jesse Schell • The Future of Storytelling: How Mediu... -The ethics of computer games Miguel Sicart -Beyond choices Miguel Sicart -Ken Levine On Narrative Lego • Ken Levine On 'Narrative Lego'