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AI and Game Design | The History of Artificial Intelligence In Video Games

The History of AI in games is one of close integration, as games provide tightly defined spaces where Artificial Intelligence excels in. This video traces the history of that collaboration, from computers like Deep Blue and Alphago, that beat us at chess and go, to the AI director of a game like Alien Isolation. However, there is much dispute within game design as to where AI should go in the future, whether the systems we currently have just need to be expanded on, or if we need to start incorporating machine learning, procedural systems, and dynamic narrative authors. Perhaps in studying the history of AI, we can get a glimpse of where it might be going in the future. Support on Patreon   / gameoveranalyser   Sources -Playing Smart Julien Togelius -Deep Blue Artificial IntelligenceVol. 134, No. 1-2 https://dl.acm.org/doi/10.1016/S0004-... -Deep Blue https://reader.elsevier.com/reader/sd... A survey of Monte Carlo Tree Search Methods http://www.diego-perez.net/papers/MCT... A brief history of ai up to alphago , Andrey Kurenkov https://www.andreykurenkov.com/writin... How Ai has influenced the history of gaming https://www.gamedev.net/tutorials/pro... -The history of A.i https://sites.google.com/site/myangel... -Finite State Machines Theory and Implementation https://gamedevelopment.tutsplus.com/... -A* algorithms https://ieeexplore.ieee.org/document/... -Halo 2 GDC 2005 Damien Isla https://www.gamasutra.com/view/featur... -The A.I of Fear Geoff Orkin http://alumni.media.mit.edu/~jorkin/g... The AI systems for left for dead Valve https://steamcdna.akamaihd.net/apps/v... -The A.i of Alien Isolation Tommy Thompson https://www.gamasutra.com/blogs/Tommy... -Facade Ai Micheal Mateas https://pdfs.semanticscholar.org/a5d2... -Shadow of Mordor AI GDC talk Helping Players Hate (or Love) Their Nemesis    • Helping Players Hate (or Love) Their ...   -The Master Algorithm Pedro Domingoes -The Five tribes of machine learning http://worldofanalytics.be/blog/the-f... -An intro to evolutionary algorithms https://towardsdatascience.com/introd... -The Ai in Black and white https://www.cs.rochester.edu/~brown/2... -GDC Peter Molyneux    • Peter Molyneux Explains the Design of...   -Ai in the sims https://team.inria.fr/imagine/files/2... -Hamlet on the holodeck Janet Murray -On interactive storytelling chris crawford Will Wright Dynamics GDC    • Will Wright's Dynamics for Designers   -Jesse Schell The future of storytelling GDC    • The Future of Storytelling: How Mediu...   Ken Levine On narrative Legos    • Ken Levine On 'Narrative Lego'   -The Ai of total war Tommy Thompson https://www.gamasutra.com/blogs/Tommy... -A Brief History of Rogue https://web.archive.org/web/201502170... -The untapped potential of Rogue Likes GDC    • Level Up Your Game: The Untapped Pote...   -Bioshock Infinite AI GDC    • Building The AI For BioShock Infinite...   -The last of us AI GDC    • Ellie: Buddy AI In The Last Of Us   -Evolutionary Game Design Cameron Browne Artificial Intelligence : A modern Approach Stuart Russell Artificial Intelligence and games Georgios Yannakakis -Procedural content Generation in games Noor Shaker -Introduction to evolutionary computing J.E Smith -The AI of Doom GDC    • Embracing Push Forward Combat in DOOM   -Zelda Breath of the Wild Gdc    • Breaking Conventions with The Legend ...   -Spelunky GDC    • The Spelunky HD Postmortem   What do designers want from A.I GDC    • AI Wish List: What Do Designers Want ...  

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