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Flooded Stump - Pikmin 2 (High Quality + Oscilloscope) 1 год назад


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Flooded Stump - Pikmin 2 (High Quality + Oscilloscope)

Internal name: new_01_0.cnd. BPM: 96. Music by Kazumi Totaka, Music recorded in Logic Pro X, visuals made in Corrscope. Download: https://drive.google.com/drive/folder... My Carrd: https://wafflesmogumogu.carrd.co/ This song is pretty special, it's one of the infamous few of the many cave songs Pikmin 2 features. First of all, this song is amazing. Secondly, this song is incredibly rare. While many cave themes are end up reused across multiple levels, this song is only used ONCE... One level in the entire game, in a very hard to reach, very infrequently visited, and very unusual place, which makes hearing it for the first time all that much more magical. It plays on Sublevel 6 of the Hole of Heroes, which is a unique level that starts out with you landing on a tree stump, surrounded by a massive hazardous pool of water and other tall plants and dangerous aquatic enemies. Hole of Heroes is a level only accessed after you have watched the credits and "completed the game". It is also a nightmare to complete, featuring a boss battle on nearly every single floor, getting worse and worse the further you venture down it. Unless you're retrying the entire cave because of the absolutely brutal floor layouts, you won't hear this song again after encountering it. The music will activate extra instruments depending on the game state: Main: 0:00 Working: 1:45 Carrying treasure: 2:45 Enemy near: 3:45 Battling enemy: 4:45 More things can affect the music too but aren't demonstrated in the video, such as the rhythm changing when swapping between characters, the tempo decreasing when low on health, and instruments intentionally skipping notes if the player's Pikmin squad gets a huge bite taken out of it (the music will begin to sound like it has "holes" in it). Pikmin 2's cave music also infinitely, randomly generates! It uses a "gesture" system: instruments in a specific song pull basic sequences of notes from a gesture bank and play them, also sometimes at random times according to some extra defined rules. (You can think of it like a folder containing a ton of tiny MIDI files of few notes, which are then randomly puzzle-pieced together, infinitely) Instruments used: Alp1: Logic Pro - EXS24 (The default sound is a sine-wave) Melo: Yamaha - MOTIF-Rack (Custom patch, a decaying saw waveform) MeloSub: Yamaha - MOTIF-Rack (Custom patch, a decaying saw waveform) Bass: Yamaha - MOTIF-Rack tabla: Spectrasonics - Supreme Beats (World) otakara: Pikmin 2 otakara: Pikmin 2 kehai 1: Pikmin 2 kehai 2: Pikmin 2 battle: Yamaha - MOTIF-Rack (Drum Kits) Instrument ramblings (Feel free to ignore): The sine-wave plays a 10-note pattern here, which doesn't neatly fit into into the 4/4 signature the theme is in. This sort makes it float over the rest of the music, which I feel results in the song's mystical vibe. Every note is also given random stereo panning. The main melodic instrument that comes in later has some cool stuff going on. First of all, this is actually the exact same sound as the main instrument used in the Citadel of Spiders theme. You'll also notice theres two identical melodic tracks playing; one of the synths is actually detuned by a few cents, which is a very neat way of artificially applying a chorus effect. The synth bass only comes in after the first loop, and it's the same one in Dweevil's Dugout but only the lowest velocity sample is used here. The tabla pattern here would later be reused in Burnt Burrow, and then referenced in Citadel Spiders. Two identical flutey-synths join in with the sine-wave when carrying a treasure, which rapidly modulate in volume. And then we have one of the coolest enemy & combat mix combos ever. That clavinet and makeshift drum kit slap sooo hard. Both of these are also from the Yamaha MOTIF. Though for the clav in particular, I had a hard time recreating each of the 8 different complex clavinet samples, so I'm sorry to say I skipped on HD-ifying it this time around. ---------- Every song is transcribed and recreated by ear, though I substitute some samples with uncompressed, higher quality ones. If you are searching for a free oscilloscope, I highly recommend checking out Corrscope which is the program used in this video. Its good fun and I thought It would make great use as a tool to show off some of my Pikmin music projects.

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