Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб [MKWii TAS] N64 Bowser's Castle - в хорошем качестве

[MKWii TAS] N64 Bowser's Castle - 3 года назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



[MKWii TAS] N64 Bowser's Castle -

NOTE: This TAS is prelim (preliminary, so not fully optimised), and has multiple known improvements, which are listed below. Please do NOT consider this as the final/perfect TAS, as it will definitely be improved in the future, and will be linked in this paragraph when improved. There are also 10 authors of this TAS, who are listed below too. This is a tool-assisted speedrun (TAS). Played on SwareJonge's Dolphin 5.0 LUA Core v3.3/v3.5. Tools used: slow-down, savestates, frame advance, TAS input, TAS code, RAM watch (info display), LUA scripts, text files, and LuigiM's TAS toolkit. TAS BKT Cut: -23.092 (against no glitch) Previous BKT (2:28.208 by Marth):    • [MKWii TAS] N64 Bowser's Castle - 2:2...   (which at the time of uploading, is the current no glitch BKT) Music: Xenoblade Chronicles - One Who Gets In Our Way (   • One Who Gets in Our Way  Xenoblade Mu...  ) Known improvements: - The supergrind on lap 1 can be set up and performed about 0.2-0.3 faster (found by Marth) by getting a full stick instead of a huge bounce, like we do on lap 3 here - The final section of lap 2 can be improved by 0.016 (found by Campbell), which also carries over to the final section of lap 3 (0.016 as well) - Carrying from Campbell's improvement, the lap 3 supergrind can be setup and performed about 0.1 faster (found by Marth), and everything past the fourth turn can be properly optimised (this is the next step, as it allows for more of the run to be completed more optimally, and is what we are focused on in order to get a better TAS out sooner) About the run: This is a re-encode of the 2:05.226 prelim TAS from February (   • rBC - 2:05.226  ) that was completed by taking the progress we had made on lap 3 before we had to restart it due to Campbell's lap 2 improvement. Of course, the end of the run was done in one attempt without splicing the fastest known ending at the time (which was the end of the 27.346 glitch flap), so I spliced in the inputs from that run on to the end of this run to bring you the fastest known time we would had been able to reach before we chose to restart lap 3 and kill the project. Looking forward: In a few months, we will probably be finished with the redo of lap 3 (no promises though, we aren't working on it actively right now, so it's just a guess), and therefore will be able to release the second attempt at a 3lap, which will hopefully be a sub 2:05 (which is awesome). If we're lucky, we might have motivation to redo lap 1 as well after that, which could take until next year to complete. Since lap 1 has at least 0.2-0.3 improvement, if the lap 3 improvements don't allow us to get the sub 2:05, then they will absolutely allow it. Explanation of "WIP History" (because there will be questions): 10th - Zak's former NG BKT 9th - Marth's current NG BKT 8th - Logan's RTA WR (fastest time ever achieved across TAS and non-TAS at the time) 7th - Joke TAS by Bryce, made by editing the end of Logan's WR, so that the fastest achieved time was actually a TAS 6th - Slightly more serious TAS by Jellopuff, made in the same way, but by doing decent driving on laps 2 and 3 as well 5th - Joke TAS by myself, made during Ejay's and my ultra SC challenge, by performing the lap 2 glitch solely with my own input, and driving a prelim lap 3 (even doing spiral skip) 4th - The first ever attempt at seriously making a prelim lap 3, once lap 2 was finished, which I performed in call with Ando aiming to get a palindrome 3rd - Another significant prelim attempt, made after we had optimised the supergrind on lap 3 2nd - The most progress we ever legitimately made before restarting lap 3, made after almost making it to the staircase lap 3 1st - The most progress we have made so far, and the video you are watching (the chosen mii name is due to the fact that I could have got the 0.110 improvement in February but couldn't be bothered to) Collaborators: ‪@MarthTAS‬, ‪@Malleo‬ , ‪@mkwLuke‬, ‪@MKWiiTomas‬, ‪@EjayB‬, ‪@ancientmkw‬ Citrinitas (   / Канал  ) Wade474 (   / @wade474  ) Monster (   / @monster3rum  ) Thank you to: ‪@09cf‬, for finding the lap 2 barrel roll glitch strat (   • [MKW TAS] N64 Bowser's Castle Glitch ...  ) Marth, for finding the lap 3 shroomless spiral skip (   • shroomless spiral skip  ) ‪@Jellopuff_TAS‬, for finding the lap 1 supergrind strat (   • Huh  ) Don Capri (https://www.youtube.com/channel/UCNux..., for the inspiration for the grounded hop strat before the staircase (https://cdn.discordapp.com/attachment...) All my TASes (playlist):    • MKW TAS   MKW TAS website: https://mkwtas.com MKW TAS spreadsheet: https://docs.google.com/spreadsheets/... MKW TAS discord:   / discord  

Comments