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SOL644 Inferno No Hit - Rubicon's Inferno 3 дня назад


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SOL644 Inferno No Hit - Rubicon's Inferno

Inferno's version of the SOL644, replacements include : the arm lasers being replaced into high ACS Anomaly inducing flame throwers, missiles having high explosion radius, some other things that are hard to describe and too long so just keeping this short. Problems with this? Birb made the flamethrower projectile speed faster so Ayre can reliably hit you, this is OK and understandable, but what I don't like - is that the projectile model is now slower than the actual projectile speed, causing desyncs and making you get hit by invisible flamethrower projectiles, this tossed quite a few runs as it's very hard to get used to something you believe you're out speeding but in reality, you aren't. This is the only problem though. The fight and review? It's fun, but because SOL644 is so predictable, the way you fight it from normal and inferno isn't any different - IMO, while the fight is "good", it's not the best in the mod. At the moment, that still goes to Advanced Cavalry for me, with the Coral Enforcer following behind just short of it.

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