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I first need to say that I absolutely hate Snailteus and it isn't even because of Rubicon's Inferno. Base Snailteus is absolutely atrocious to do because of his nigh impossible to react levels of input reading, his buggy collision models and the fact he can fire weapons while staggered. So I wanted to just cheese this one, but I didn't want to just 1 hit it from 100 to 0, so the fair thing to do - would be to at least show the phase 2 transition and dodge everything - Anyone can 1 shot a boss from 100 to 0 but having to deal with the follow-up is a separate thing entirely. As for the differences? It's Snailteus but with moonlight / wave weapons - arguably, testing this regularly without no-hit, Snailteus moonlight seems to be easier than the regular plasma version of Snailteus. I think the main difficulty switch here is that swapping the projectiles to be smaller, kills the inherent problem of the original - in that most of it are big, hard to dodge projectiles, this one has small, easier to dodge projectiles.