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Скачать с ютуб Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description) в хорошем качестве

Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description) 1 год назад


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Complete Guide to Procedural Objects Mod in Cities: Skylines (Timestamps in Description)

Guide with tips, tricks and techniques for everything you can do in the Procedural Objects mod in Cities: Skylines. Click timestamps below to go where you want in the video. Switch playback speed if I'm talking too slow. Procedural Objects version 1.7.8. Table of contents: 0:00 Start Conversion 00:23 PO way, Move It way 01:15 Multiple conversion, undo 01:40 FPS with PO enabled in Move It, selection after conversion 02:45 Sub-buildings 04:16 Buildings lose details, networks, paths 05:30 LOD 06:34 Disappearing when out of view 07:16 Terrain, foundation block 08:28 What cannot be converted - workarounds 10:27 Holograms with PO (See pinned comment) 11:16 Functionality, lights Selection Mode 12:29 Move PO button 12:44 Selecting objects ○ Select, deselect, add to selection, multiple selection ○ Menu position, obstructing the view 14:52 Layers - use, create, delete 16:50 Measurement - distance, angle, between multiple POs 18:39 Export - basic use 20:27 Texture, font, module management 21:25 Render Options ○ What it is, why it is important ○ Dynamic vs. fixed ○ Individual render distances ○ Fading of decals 24:49 Filters ○ Difference from Move It ○ How it connects to Move It 26:37 Move to - tooltip, storing height, reverting 28:41 Copy - multiple copying, menu position, mouse focus 30:13 Deleting - with PO, with Move It 31:01 Color - store color, color maps, color code extract 34:50 Align height, rotation - difference from Move It, shortcuts, undo 37:11 Equal slope, align between 2 - uses, how it works 41:29 Snap to ground, changes of origin point ○ Where is the origin point ○ Foundation block texture ○ How PO changes origin point ○ Origin point of ploppable surfaces 44:38 Random rotation 44:53 Color gradient - how it chooses corners, storing, remove 46:51 Select texture ○ What it replaces, what remains ○ Better for some objects ○ Basic shapes (texture tiling, UV method) 50:46 Replace by copy ○ Basic use ○ Undo specifics ○ Techniques for shapes with buildings (circle, curve, line) 54:36 Projection - how, why, wall detailing, ads, signs, vegetation 56:53 Distort - explanation, quick changes, corners, intersections, slopes) 1:00:03 Groups - basics, functions, different behavior General tool 1:05:18 Controls 1:05:37 Gizmo ○ Position, rotation, scale ○ Typing in values manually - texture fighting ○ Local vs. global axes - use ○ Copying with gizmo ○ Uses for measurements ○ Decal copying ○ Settings 1:12:30 General tool window - controls, position, rotation 1:14:24 Text customization ○ Change window size, zoom ○ Applying text - settings, controls, practical use ○ Color rectangle - partially change textures, brighten, color overlay ○ Holograms ○ Notes about texture change 1:29:42 Animation modules - detailed explanation of functions Self-rotation 1:32:15 Simple rotate-around 1:33:37 Gravity - groups of objects together 1:39:42 Back-and-forth 2 1:48:15 Effects Customization 1:51:15 Selection of vertices ○ Basics ○ Multiple selection ○ Complicated objects - lag, dense areas 1:55:00 Position, rotation, scale ○ Using keyboard ○ Different axes, camera positions ○ Pivot point location for rotation, scale ○ Manual number input ○ Tips and techniques for manipulating vertices ○ Working in tight spots with many vertices ○ Camera positions for easier selections ○ Scaling in two or one axis only 2:10:11 Actions, objects origin, invert selection 2:10:44 Split vertices - basic use, examples 2:13:35 Merge vertices - how and why 2:16:10 Align vertices - vertical, horizontal, diagonal, how it works 2:19:04 Flatten selection, snap to ground - use, foundation texture, workaround 2:21:04 Conform actions Advanced edition tools 2:22:17 Show always, daytime, nighttime only - use 2:22:56 Flip faces - detailing inside, ceilings of surfaces 2:24:38 Cast shadow, reset 3D model 2:25:55 Changes history 2:26:25 Stretching - use for detailing, quick change of scale 2:27:51 Mirroring - use, difference from Move It 2:28:28 Normals recalculation - fixing shadows More tips 2:30:23 Ploppable surfaces (asphalt, pavement, grass etc.) ○ Resizing limits ○ Draw function for circles - how it works, how to do inverted shapes ○ Recoloring - texture fighting, height of circles ○ Grass shadow glitch 2:41:40 Decals - general tips and tricks for working with PO decals ○ Automatic resizing ○ Rotation - put decals on walls ○ Bounding box of decals and changing it ○ Techniques for filling surfaces ○ Put decals on buildings 2:56:46 Loading Screen Mod tip and Find It tips for keeping track of POs You can directly support the channel by becoming a channel member here:    / @akruas   Twitter -   / akruasstream   Twitch -   / akruas   Mod collections: https://steamcommunity.com/id/akruas/... #citiesskylines

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