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Procedural Objects For Beginners | Cities: Skylines Mod Tutorial 2 года назад


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Procedural Objects For Beginners | Cities: Skylines Mod Tutorial

Procedural Objects tutorial video for 2022. This video shows off how to quickly build custom buildings in Procedural Objects. The topics covered include: converting objects to PO, moving, rotating and scaling procedural objects, color and text customization, editing 3D models using vertices and the customize tool, creating corner buildings, and creating complex composite buildings. Feel free to join my Discord channel here to interact with other Cities: Skylines players and fans and also stay up to date on my 1:1 Pittsburgh, PA project and see behind the scenes content and updates -   / discord   Join my new Patreon page for access to the members only discord, bonus videos, behind the scenes content, voting powers, and access to monthly Save File updates -   / gaseousstranger   The city is built on top of my custom Pittsburgh, PA elevation map - link: https://steamcommunity.com/sharedfile... and is created 100% free-hand referencing my own knowledge of the city from visiting and google earth. All buildings are placed manually with RICO or with procedural objects for a true 1:1 look and feel. My mod list can be found here: https://steamcommunity.com/sharedfile... I plan on finishing the city in its present form so that I can use it as a basis to improve traffic, improve walk-ability, increase transit options and opportunities, and complete highway removal/covering projects. I plan to make initial changes based on the 25 year transit improvement plan proposed by NEXTransit linked here - https://nextransit.network/plan-docum... 00:00 Intro 00:30 Part one: Converting Assets to PO 01:30 Part two: Movement, Shape, and Size 03:30 Part three: Color and Text 05:30 Part four: Customizing with Vertices 07:30 Part five: Creating Angled Buildings 10:20 Bringing Everything Together 12:28 Outro cities skylines, Biffa plays, Pres, CityPlannerPlays, imperatur, Akuras, Palm's Time, C:S, let's play, time-lapse, modded, procedural objects,

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