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Скачать с ютуб Street Fighter 1 [Arcade] - play as Joe (playthrough) в хорошем качестве

Street Fighter 1 [Arcade] - play as Joe (playthrough) 6 лет назад


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Street Fighter 1 [Arcade] - play as Joe (playthrough)

This is a play-through using Joe in an alternate Arcade version of Street Fighter 1. Read on below for more information... This is an alternative version of the Arcade game Street Fighter 1 which allows the player to select the enemy/boss characters. Joe is the first American enemy opponent. He is a non-selectable character in the normal version of the game. ===== About Joe ===== Joe used to be an underground kickboxing champion in the United States before violent outbursts and financial difficulties caused him to become an outlaw on the road. He practices by participating in street fights. Gameplay-wise, Joe is quite a good character. His jumping Power Kicks seem to have a large hitbox, and he has a good variety of basic punches and kicks. His standing HP and HK is a 2-hit move which consists of a low shin kick into a face punch. ===== Joe Trivia ===== ---- Everyone thought he was the blonde fighter in the arcade Street Fighter II intros... until Capcom released the profiles/bios of "Scott" and "Max" amongst the Street Fighter 5 concept artwork, confirming that Joe is not the blonde fighter in the intros. ---- Joe is probably based on real-life kickboxing martial artist Joe Lewis. ---- His train yard stage background is similar to the train yard stage background in Street Fighter Alpha 1. ---- In the game Final Fight Streetwise for the PS2 and XBox, the main protagonist Kyle Travers (brother of Cody) faces a kickboxing fighter called "Ghost" in a fight club. This fighter has the same pants/trousers and hairstyle as Joe. ---- As of Street Fighter 5: Arcade Edition, Joe is the only character of the entire series not to be officially featured in any other Street Fighter related media besides SF1. ===== Additional Information ===== ---- In this version of the game, most of the enemie's / bosse's "special moves" are performed by holding Down or Down-Back or Down-Forward and then pressing a [P] or [K] button. Interestingly, this indicates that the enemy jumping strikes are a set routine/move, instead of a free move during jumping. It also explains why you cannot perform any strikes while jumping with them. ---- Despite selecting the enemy characters, the portrait of Ryu (1P) or Ken (2P) is always used for the versus screens. ---- When playing as an enemy character, after you win a round, the winning text will still say that Ryu or Ken won the round. ---- You can still play the 'break-the-boards' bonus games as an enemy character. However the enemy characters often do not have sufficient moves to reach/break all the boards. ---- Obviously the other bonus game where you time the karate chop will always be Ryu or Ken. ---- When you complete the game with an enemy character, it will still use Ryu's or Ken's portraits for the "king of the hill" victory message. ===== About Street Fighter ===== This is where it all began. Who would've thought that this game would develop into a sequel that ended up setting the tone for virtually all other future fighting games?

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