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Bridging the Physical & Digital Worlds-Cesium and 3D Tiles for O3DE 2 года назад


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Bridging the Physical & Digital Worlds-Cesium and 3D Tiles for O3DE

For the last decade, the Cesium platform has brought computer graphics techniques to 3D geospatial. In March 2021, we brought geospatial to game engines with the release of Cesium for Unreal, an open source plugin that enables high-precision globes and 3D Tiles in Unreal Engine. Today, we're also enabling 3D Tiles and geospatial in O3DE using Cesium Native, an engine-agnostic open source library that provides 3D Tiles streaming, lightweight glTF loading, and high-precision 3D geospatial math. This integration enables developers working with O3DE to build rich immersive real-world experiences with high-resolution real-world global 3D content. With support for 3D Tiles, glTF, and runtime streaming to O3DE, creators can build flight simulators, large-scale training engines, digital twins of cities, AEC and virtual production applications, games, and more. In this session, Cesium will share the architecture, engineering philosophy, best practices for 3D Tiles and runtime streaming, and the philosophy behind 3D Tiles spatial index and metadata, open standards, and community collaboration. Speakers: Shehzan Mohammed & Bao Tran

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