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Скачать с ютуб Game Engine Ep.73 - Scene Hierarchy and Tile Details Displays - Part #2 - Tile Details Display в хорошем качестве

Game Engine Ep.73 - Scene Hierarchy and Tile Details Displays - Part #2 - Tile Details Display 2 дня назад


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Game Engine Ep.73 - Scene Hierarchy and Tile Details Displays - Part #2 - Tile Details Display

Don't forget to check out the github repo: https://github.com/dwjclark11/Scion2D Welcome back everyone, my name is Dustin, and in this video we create the Tile Details Display. This will allow us to change some of the attributes of the tiles, such as the layer, width, height, etc. We use the ranges library for a lot of stuff in this video and we also use the std::views::filters to help filter out different sprites that we are hiding. We still have a lot of bug fixes and ideas to work on. The great part about making the videos is I am basically doing QA of my code while rewriting it, so I am able to find things that I don't like or should be implemented in a better way. If you have any questions or concerns, don't hesitate to leave a comment below and I will make sure to get back as fast as possible. Please Like and Subscribe! If you have any questions or concerns, please leave a comment below and I will make sure to answer them to the best of my ability. Also, if you know a better way to implement something, please share! I always love to learn and grow. Some helpful links: https://en.cppreference.com/w/cpp/ran... https://en.cppreference.com/w/cpp/ran... https://en.cppreference.com/w/cpp/ite... https://en.cppreference.com/w/cpp/alg... Check out the playlist here:    • New Game Engine  

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