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Balancing Work and Game Dev | Expanding the Sky City in Unreal Engine 5 || Devlog 9 дней назад


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Balancing Work and Game Dev | Expanding the Sky City in Unreal Engine 5 || Devlog

Hey, everyone! Yas here, back with another devlog! This week’s been a bit of a challenge, balancing my full-time job and game dev. But as long as you’re putting in any time to your passion project, you’re moving forward—there’s even science to back that up! I’ll dive into some optimization tricks I used to boost the game’s FPS, and I’ve also expanded the Sky City environment, placing more assets to map out the main path. Oh, and I started working on the paths to the main structures—tedious but essential work! Join me as I walk you through the progress and share a few laughs along the way. If you enjoy the devlog, don’t forget to like, subscribe, and hit that notification bell to follow the journey!

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