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FE: Dream of Five 0% Growths LTC Chapter 12 12 дней назад


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FE: Dream of Five 0% Growths LTC Chapter 12

Apologies, I don't have anything silly to start the description off this time. The map objective is to kill a boss + talk to an enemy with a new unit we get this map. We're split up with 8 units on each side, so I will talk about each side independently since they never overlap in this clear. The right side consists of the boss killing group, meaning we have to bring our best units to kill the boss, like Asher. The two struggles are the swarms of enemies in range of us turn 1, and the enemies surrounding the boss. We take care of the first group of enemies by dancing Rapier!Lyndra and placing her on a fort, making her practically unkillable. We use a rapier because we want to kill the cavs, and also the enemies here are equipped with slim weapons, making them have very respectable AS so Silver Blade Lyndra can't double any of them. On turn 2 we kill some dudes and position for next turn, as that is when the magic happens. Its important that Asher is here, as we want somebody to bait the hand axe dude so he does NOT attack Blixa. Asher does this well because his stats suck and we really need his healing. On turn 3 Steel Blade!Rena exactly breaks the wall to clear the way form lyndra to one round the archer, while also trading Rena to the Gilded Edge to avoid getting one rounded by the myrm. Marin rescues Lyndra and then receives a dance so he can drop her in range of the boss group. Lyndra and Marin protect each other very nicely here, as the short spear armors would rather 2 range Lancereaver Marin than attack Lyndra, saving her from certain death. This position is thoughtfully crafted so that the 3 armors take up the 2 range spots to attack Marin, leaving 2 archers to attack Marin with only 1 possible square, saving him from certain death as 2 archers + the boss Uther scores the kill on him. This only works because of Ashers healing, as if Lyndra gets hit by any previous attack and the silver lance armor, she will get dog piled and die to the boss. If she only gets hit by the silver lance, the enemies will go for Marin as demonstrated in this clear. We grab the ancient light tome and then kill Uther with ease, as he gets exactly OHKO'd by halberd Lyndra at almost perfect accuracy. On the other side things are much more simple as the objective to get our unit to the "talking point" is very lax. We use it to grind up staff rank for our staffers, and lance rank on Ioan for silver lance access, and working towards S lances for Florent. 4 Turns New units: Annelise- She's the peg from last map who grabbed the chest and nothing else. Eilene was brought to the previous map with her chapter 1 bases, so it should be no surprise that the chapter 11 peg is pretty good. I'm not sure to what extent she will be good in this run, but she for sure has her pop off points. Meliza- Shes funny. Shes a staffer with base B staves so you'd think she would be a good candidate for warp later in the game but her raw magic is really bad for that, as she has 15 magic, which is 1 less range than Gabe even after promo. To make up for this she is weirdly, highly optimized at being a combat mage, as 20 speed and skill + C rank light magic for instant Cometfall, making her flat out our best damage dealer currently. As such we promote her for this map as nobody else needs the seal, and we frankly needed her combat capabilities here. Rules for the run: I will be going the Musain route at the route split Full Recruitment Deathless 0% Growths obviously Minimum Rigging. I will occasionally rig crits on turn 1 via killer weapons but the plan is to not have to rig at all after turn 1. However, an exception will probably be made for the final boss. Enemy stat variation is a huge problem in this game however, so just know that it will be a factor in most of my clears. I'll try to point out every instance of this that I catch. Patch to download the hack for yourself: https://feuniverse.us/t/fe8-complete-...

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