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Beetlejuice (NES) Playthrough

A playthrough of LJN's 1991 license-based platformer for the NES, Beetlejuice. Beetlejuice, the Netherworld's premier bio-exorcist who wears vomit on his face like it's makeup, starred in two games created by Rare for Nintendo platforms. The first was based on the 1988 film and released on the NES in mid-1991, and its follow-up (   • Beetlejuice (Game Boy) Playthrough - ...  ), based on the animated series, arrived for the Game Boy in early 1992. Beetlejuice's NES game is a platformer that loosely adapts the movie's story and presents it from the perspective of Beetlejuice himself. "The Ghost with the Most" has been summoned to help out a recently deceased couple whose [after]lives are turned upside down after the Deetzes move into their house. As Beetlejuice, your job is to help rid them of this menace. To start, you'll have to search around town for the Handbook for the Recently Deceased and make your way into the Maitland's house through the sewers. Once inside, you'll have to placate its new inhabitants in order to clear a path to the attic, where you'll find the door to the Afterlife's Waiting Room. From there, all that's left to do is to take a number, meet with Juno for your appointment, and bask in the satisfaction of a job well done. Because Beetlejuice is fairly weak in his natural state, you'll need to boost his abilities with scares. Scares are single-use items that allow Beetlejuice to temporarily transform into a variety of monsters with useful abilities, and they can be purchased from Recently Deceased Information Booths with the beetles you've collected. Need to get past a beehive without being stung? Try becoming a fleshless skeleton! Keep getting eaten by giant sandworms on Titan? Well, as the saying goes, two heads are better than one! Between the shape-shifting mechanic, the feel of the controls, the level layouts, and the use of an alternate dimension to punish slow play, Beetlejuice shares a lot in common with another of Rare's NES movie tie-ins, A Nightmare on Elm Street (   • A Nightmare on Elm Street (NES) Playt...  ). Like that game, Beetlejuice makes good use of its source material, it handles well, and it has an excellent soundtrack, but it needed a little more time and elbow grease to get it into proper shape. There are items (like the toilet roll) and scares (like the umbrella head) that serve no meaningful purpose, sprite flicker runs rampant (what's up with the HUD?), and since you die instantly when you hit the bottom of the play field, the borked way that the game vertically scrolls the screen often backs you into dead-end corners. Beetlejuice has all the ingredients of a good game, and it has its fun moments, but the lack of polish puts a major ding in the final product. _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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