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Bugs Bunny Rabbit Rampage (SNES) Playthrough 10 дней назад


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Bugs Bunny Rabbit Rampage (SNES) Playthrough

A playthrough of Sunsoft's 1994 license-based platformer for the Super Nintendo, Bugs Bunny Rabbit Rampage. Bugs Bunny Rabbit Rampage is a hop-and-bop platformer featuring everybody's favorite wascally wabbit as he undertakes a quest to find (and end) the animator who has turned his life into an never-ending string of life-threatening situations. Bugs' adventure spans nine stages, each based on a Looney Tunes episode, that pit him against a line-up of classic WB cartoon figures, including the likes of Yosemite Sam, Marvin the Martian, Taz, and Elmer Fudd. The concept faithfully sticks to the slapstick humor of the shows that the scenarios were plucked from, as do the game's striking graphics, which manage to perfectly capture the essence of these animated pop culture icons. The quality of the spritework, animation, and background illustrations is beyond reproach. The Sunsoft of the 16-bit era clearly understood that these were key elements to nail down when creating games based on popular media properties. There was one guiding design principle, however, that they seemingly abandoned as they pivoted away from 8-bit gaming, and it was one that they failed to instill in the companies to which they were outsourcing development duties. That is, they had forgotten that in video games, gameplay is king. Generally speaking, Viacom's Rabbit Rampage is a better game than Sunsoft's previous licensed platformer, Road Runner's Death Valley Rally (   • Road Runner's Death Valley Rally (SNE...  ), which was developed by ICOM and released in 1992. The controls are more responsive, the level design is less punishing, and there's better variety in the challenges it presents. But the game ultimately falls prey to the same core flaw that buried Road Runner: the presentation comes at too great a cost to the gameplay. The view is zoomed in too close, blind jumps abound, Bugs falls through the edges of badly defined platforms and is constantly pegged by projectiles thrown by off-screen enemies, and his attacks regularly phase through enemies without registering contact. The game's slow pace mitigates the impact of these issues to some extent - it's not nearly as infuriating to play as Death Valley Rally was - but Rabbit Rampage is yet another lesson in what happens when style takes priority over substance. It looks phenomenal, but with gameplay like this, you're better off just watching the show. _____________ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!

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