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Unreal Engine Thunder & Lightning Effect - Part 2 [Dynamic Light Level Change]

Project Files:   / 58279554   . In this episode of unreal engine thunder and lighting system, I am going to explore the dynamics of the lightning. Specifically, how to increase the light total light intensity temporarily to mimic a realistic lightning effect. Here we will do that by dynamically changing exposure in post process settings. The reason not to add an actual light here is, because increasing the intensity of any existing light or adding a light temporarily is not always an option as in some levels we may use baked/static lights. Also, here will look into how to dynamically change the location of the lightning as well. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!   / codelikeme   ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Full Adventure Tutorial Series:    • Unreal Adventure Tutorial Series   Join this channel to get access to perks:    / @codelikeme   Support my work:   / codelikeme   Like my facebook page for more content :   / gamedevelopersclub   Follow me on twitter :   / codelikeme2   Follow me on reddit :   / codelikeme   #CodeLikeMe #unrealengine #ue4 #indiegamedev

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