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Don't Feed the Troll is a familiar premise, but reasonably well designed, and it's not too difficult to figure out the goal even without any instructions. It's over quickly, but it feels good. A Hole in Time, on the other hand, tries to do several different things, but doesn't really do any of them particularly well. I'm still not clear on whether you're meant to be able to discern the one accepted solution for the torch puzzle from the clues alone, or if the author just didn't realize how ambiguous the clues actually are. In this video: 00:00 - recap 00:30 - Don't Feed the Troll (TheDigitalMonk) 03:30 A Hole in Time (Desmo360) - - The Befuddle Quest series of collaborative puzzle/maze game community projects continues with a fifth entry, led by kentona and put together in RPG Maker 2003 as usual. This one is themed around time travel, with 14 puzzles (and three of them are by the same contributor). See the game page for screenshots, downloads, and more information: https://rpgmaker.net/games/2516/ The story: "Imagine this: So, Zack and Broomhilda are visiting the local fair, right? And there is a demonstration of a new teleportation device, okay? Zack tries it out at the insistence of Broomhilda, and it works great! So Broomhilda tries...and something goes awry and Broomhilda is zapped away! Now Zack must travel after Broomhilda THROUGH TIME to save her! Original, no?"