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Скачать с ютуб [MKW TAS] Maple Treeway Flap (Ultra) - 18.936 by Jellopuff, cf, Malleo, and Thomas в хорошем качестве

[MKW TAS] Maple Treeway Flap (Ultra) - 18.936 by Jellopuff, cf, Malleo, and Thomas 3 года назад


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[MKW TAS] Maple Treeway Flap (Ultra) - 18.936 by Jellopuff, cf, Malleo, and Thomas

This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, Info Display (created by SwareJonge), and TASToolkit Lua Scripts (created by LuigiM). Disclaimer: This run takes advantage of the analog inputs of the Wii Wheel. In order for this run to be performed in real-time in a playback, pause buffering would potentially need to be used. TAS Flap BKT Cut: -1.547 Previous BKT:    • [MKWii TAS] Maple Treeway Flap - 20.4...   (by Thomas and myself) cf's channel:    / caatfish1   Malleo's channel:    / shwamalleomk   Thomas's channel:    / mkwiitomas   Remember a while back when I said Luigi Circuit Supergrind 3lap was the biggest project I ever finished? That's not true anymore. The previous MT Flap BKT was finished in December 2018, and I started working on improving the run less than a month after. Therefore, this TAS has been over two years in the making, and good lord this was rough. I'm legitimately considering making a separate video detailing the progression of this TAS. For now though, I'm just gonna explain what we improved upon First off, you may notice that the video starts by showing that we charge an SSMT before entering the flap. While the video doesn't show this, there's a good reason why we do this: That. Damn. Net. The dreamcrusher that is this net has a whopping 69 (nice) possible cycles since a single cycle takes 70 frames to repeat itself. In order to test various net cycles, we start the flap by charging and holding an SSMT before starting the lap itself. This way, we can just shift the input file of the run to a different frame to change the net cycle. There's a bit more to this since the idle animation can actually desync the run, but that's a topic for another day. Just know that the net cycle here is extremely similar to the net cycle on the first lap of the current 3lap TAS, or in other words, it's a really good cycle. Back to the start of the lap, you may notice that we begin the flap completely differently from the previous flap. In fact, we use the same no-stop glitch strat that the current 3lap uses, but slightly faster because we spent two years making this shit. Since we're already facing the wall we need to clip from, we simply need to back up a bit to gain enough speed to make the glitch, significantly faster than the 90+ degree turn that the previous BKT uses. Another big change, as you may have noticed, is that we perform the flap strat under the tree instead of clipping over it, which reduces airtime and is just overall much faster. Our bounce to the cannon is also significantly faster (cf is a wizard. I don't know how else he could have gotten that bounce). The next noticeable change is our way of performing the "NLC" shortcut. Rather than ramping off the support beam, we simply use the slope of the ground to cross the gap. This is actually one of the biggest timesaves of the run for two reasons. First, we don't have to drive forward after colliding with the pole. We can simply start turning in an SSMT immediately after landing. Second, there's significantly more room for us to accelerate from our shroom boost, meaning that we have a much higher airspeed and therefore land earlier. Funnily enough, I only found this out when completing a prelim lap with whatever I could get. I couldn't get the right pole collision to do the old strat, so I just did that to have something, and incidentally, it saved a ton. Our next timesave comes from Malleo strat, and dear god I hate this strat. Thank you Malleo for saving us from it. It took us three revisions of the approach to actually get it. Following that, like I mentioned earlier, we have a much better net cycle than the previous BKT, and since it's so similar to the 3lap TAS's lap 1 cycle, I used the movement there as my reference and threw a wheelie trigger in there just to save a tad. Finally, the ending ramp. I was the sole contributor to this trick and yet even I don't totally understand it. The general idea is that we're combining a walltrick with side trick abuse. Normally this isn't possible since walltricks usually fling your vehicle in the direction of your trick, causing left and right tricks to normally not work. However, if your bike is naturally facing down and you perform the trick on the same frame that you collide with the wall, you get the same effect as a down-walltrick. I perform this here and also add in a jammed trick to optimize the distance/ground speed ratio, making this a side trick abused jammed walltrick . . . I don't even know man. Just take my word for it, it's fast as hecc. Can this TAS be improved? Of course. Will I be the one to do it? Fuck no lmao. Happy April Fools! Music: Forest Maze Remix - jatzy ____________________________________ MKW TASing Discord Server:   / discord   MKW TAS BKT Website: https://mkwtas.com/

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