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Скачать с ютуб GBO2 RX-178 Gundam Mk-II: The most powercrept general in GBO2 history?! в хорошем качестве

GBO2 RX-178 Gundam Mk-II: The most powercrept general in GBO2 history?! 4 месяца назад


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GBO2 RX-178 Gundam Mk-II: The most powercrept general in GBO2 history?!

This video contains two matches I had with the LV2 and LV4 Gundam Mk-II on Gundam Battle Operation 2. It is a 500-650 cost general with quick strafing speed, pretty good melee damage and high melee priority. It suffers from having poor durability, no meaningful ranged damage output, lackluster stagger accumulation and a lack of a reliable follow-up stun. I have always liked playing this suit, I racked up over 400 sorties with it back when it was in the meta (and for a little while after that too), but it has had an ugly fall from grace. It is now at the point where we have 500 cost generals like Gundam Unit 7 that have practically the exact same playstyle and gameplan, but on a suit that can actually be considered good. I hope that you enjoy watching! The Gundam MKII can choose between a beam rifle or bazooka for its primary weapon, but I used the bazooka in both matches. At LV2 it has 1785 power, 10 ammo, 6.7 seconds cooldown, 14 seconds reload, 1.77 seconds swap time, 355m range and 80% stagger value. This is a very reliable bazooka with average cooldown time and lots of ammo, basically making it a 500 cost version of the low cost hyper bazooka. Its primary melee weapon at LV2 is a beam saber with 2625 power, 2.5 seconds cooldown, 0.77 seconds swap time and 60% combo modifier. This has above average combo modifier and high power, making it capable of doing pretty good damage. It also benefits from the easy to use and wide hitting Federation saber moveset. Since it has high melee priority, you can sometimes aim to swing through enemy generals that are currently attacking your allies Its first sub weapon is a vulcan pod with 95 power, 90 ammo, 600 RPM, 13 seconds reload, 0.5 seconds swap time, 180m range, 900 DPS and 2% stagger value. This would take 5 seconds to stagger on its own, but somewhat makes up for it with having high DPS for a vulcan. It can break regular MA in 1.5 seconds if you combo after a bazooka shot though. Its second sub weapon is a birdlime launcher with 315 power, 1 ammo, 25 seconds reload, 1 second swap time and 0% stagger value. This fires a low damage stun projectile in an arc, making it useful for restaggering in close combat before melee. Though it has very long reload time. The LV2 Gundam MK 2 has 16500 HP, 18 ballistic/beam resist and 24 melee resist. It has quite poor durability, you really can't afford to frontline like this, so try to make use of your good side to side walking speed to avoid taking much risks. It has LV1 Emergency Evasion as its only defensive skill. In terms of mobility it has 130 walk speed, 210 boost speed, 65 thrust and 69 turning speed. It has alright mobility overall, but it is really carried here by walking left/right at 95% speed and backwards at 90% speed, compared to the standard 80% left/right and 70% backwards that most other suits get. It has LV1 Forced Injectors and LV2 Flight Control as is pretty much standard, but starting at 600 cost it gets additional walking speed, boosting speed, turning speed, thrust and LV2 Forced Injectors. I feel that the Gundam Mk-II is basically completely pointless now. It has been considered mediocre for a while now, but the release of the Gundam Unit 7 has further cemented it as a weak suit. Unit 7 has a roughly similar bazooka primary (it can also choose a beam rifle with superb charge shot damage and stagger accumulation), 5 more walking speed, superior strafing speed modifiers, identical durability, slightly better melee damage if doing triple downswing combos and much better sub weapons for accumulation+follow-up staggers. It gets even worse when you compare it to the Perfect Gundam that is currently rampaging at 550 cost, there is absolutely no hope at 600-650 cost either. If this suit is ever to be good again then it will need to get 135 walk speed for 500-550 cost, a shield missiles sub weapon and better stagger accumulation for the vulcans. The only real advantage that Mk-II has in this day and age is high melee priority alongside having all its melee damage frontloaded in one weapon, but this does not make up for the massive list of weaknesses it has. One of my next two videos will be on the Gundam Unit 7, which I hope will demonstrate the absolute massive gap in performance between itself and the Mk-II. Thanks for watching, and I hope that you enjoyed it! Music used: Super Dragon Ball Z, Enma's Palace (Below) Dynasty Warriors Gundam 2, Mirage

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