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The March Of The Golems, 1 Turn - Mario + Rabbids Sparks of Hope 1 год назад


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The March Of The Golems, 1 Turn - Mario + Rabbids Sparks of Hope

The March Of The Golems of The Last Spark Hunter DLC done in 1 turn. This is an improvement from the previous record, which completed this level in 2 turns. Thanks goes to natnew for helping route parts of this strategy. After the upload of my 2 turn video, natnew and I shared our work on this level. The route for Luigi's path to the switch soon became clear. We also redesigned Mario's route since he can't use Glitter. It took 82 attempts to complete the level in 1 turn after figuring out the route. Had I not messed up a Squashette push after getting the necessary RNG once, it would've taken 71 tries. Characters: Edge - After increasing her movement radius with 4 dashes, she gains a lot of freedom to move around in the starting area, which is used to provide support for Luigi and move to the goal once the switches are activated. Screech forces a Stooge to move to a position where Mario can leave the starting area using only 1 stomp jump. Zephyrquake is used to push Luigi to the first cannon. Luigi - Two team jumps and an increased landing radius on his team jumps allow him to extend his movement in this level further than other characters. Glitter is used to lure in a Stooge for Squashette Master's summon to push it with Gust, transferring a Gust effect to Luigi to reach the switch. Mario - He is the only character who can clear the left path on his own thanks to his 3 stomp jumps. Aquaquake knocks the Shockin' Golem back and more importantly inflicts the Splash status condition. Gargantu-Fan (Toxiquake and Electroquake may be used as well.) bounces the Shockin' Golem again without using a weapon attack. Notes: -Three Spark Energies are required to complete the level in 1 turn with this strategy. Luigi only has 1 chance to roll a Spark Energy, while Mario gets 2 chances. Edge technically has 2 chances, but the uses of Screech and Zephyrquake are so far away from each other that I preferred to reset if I didn't get Spark Energy with Screech. -The first Gust push with Zephyrquake is fairly easy. As long as Luigi goes as far as he can while keeping most of his body on the brown area edged towards the right, you should be able to hit it every time. -The second Gust push with the Squashette takes more practice and skill. When you use Glitter, you should make sure Luigi isn't standing too close to the cover block or else the Stooge will snap to that position. I'm not sure if it's possible to get knocked to the switch in that situation. For Luigi's position before the use of Squashette Master, he needs to stand a bit diagonally to the Stooge. The position must not be too close to being straight ahead of the Stooge or else you'll be sent out of bounds too far away from the switch. Placement too far away from the Stooge will result in a complete miss or being pushed straight left. -Squashettes attack by finding the most amount of enemies they can hit at once in range and jumps in the middle of them. In this case, the Stooge is the only enemy it can attack. No matter the targets, the actual landing spot of the Squashettes can be unpredictable. It's possible being on an isolated island effects the Squashette's movement as well. -At first, the plan was to use Glitter and Squashette Master after the first cannon, then use a Move Boost with Luigi after the second. Unfortunately, there doesn't seem to be any good angles to get pushed in the area after the first cannon shot. -The level can be cleared in 1 turn in any difficulty. However, you have to use Electroquake instead of Gargantu-Fan or Toxiquake if you're playing on Relaxing as the Shockin' Golem needs to survive until after the dash attack.

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