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Rise of Nations: Extended Edition: Toughest: The Entire World: Incans: 13) Hideaway 9 дней назад


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Rise of Nations: Extended Edition: Toughest: The Entire World: Incans: 13) Hideaway

Finally!! A scenario that isn't conquest since War party at the start of the campaign.... Hideaway is a straightforward scenario, either control 70% of the territory in the scenario or eliminate the 10 generals that are hiding around the map. Of these, capturing the territory is the better option as finding some the generals can require some very thorough scouting and even then, you're not guaranteed to find them... The general you start with has 10k craft, use this to create decoys from any ambushes or raids you encounter or entrench to soak up some extra damage. It's worth keeping your starting scout to reveal ambushes, but you should build more to scout the map and grab ruin bonuses. Ideally, take the first 10 minutes to build up your food and wood resources and create a city or two, this will help get other resources and the territory. I've found that the more territory you grab, the more you run into enemy units and generals anyway, so this kills two birds with one stone. You don't need to produce many units, just enough to top up your army, and you can exploit the weakness of armoured scout cars by building anti-tank rifles. Towers are necessary around woods, mines and chokepoints to help protect citizens against ambushes and raids. Once copters are available at the airport/airbase, building a few of them is a hack, as they reveal hidden units like generals and ambushes, can scout the map quickly and can decimate armoured scout cars. I should have built one but clearly wasn't thinking.

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