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GBO2 RX-0 Phenex: The strongest Unicorn?! 10 месяцев назад


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GBO2 RX-0 Phenex: The strongest Unicorn?!

This video contains two recent matches I had with the Phenex on Gundam Battle Operation 2. It is a 700 cost general with insane shooting damage in NT-D, amazing melee ability in NT-D, good durability in Awaken mode, a stun blocking barrier, an MA breaking ram attack, a long range downswing with the tonfa, great stun accumulation, team healing ability and high mobility. Its major weakness is that it is weaker than other generals before NT-D activates, but it becomes a monster when it does turn on. I think that the first match of this video should be a good demonstration of the highs and lows of Phenex, the potential it has in NT-D balanced out by how situational it is. I hope that you enjoy watching! The primary weapon of the Phenex is a beam magnum with 3600 power, 5 ammo, 350m range, 6 seconds cooldown, 14 seconds reload, 0.8 seconds focus and 10% stagger value. This needs to focus before firing but has a slight splash radius and extremely high power. Its primary melee weapon is a single saber in normal mode or two sabers in NT-D mode. This has 2800 (2900) power, 2.5 seconds cooldown, 0.77 (0.5) seconds swap time, standard melee modifiers in normal mode with 150% downswing modifier and 70% combo modifier in NT-D. These have the standard Federation swings in normal mode but have a unique moveset in NT-D. Its first sub weapon is a head vulcan with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap, 200m range, 1500 DPS and 6% stagger value. These have insanely high power and stun potential for vulcans. They pair very well with your lock on Armed Armor attack for more damage and stun accumulation. Its second sub weapon is a back beam cannon with 1200x2 (1500x2) power, 50% (80%) heat, 1 (4) seconds cooldown cooldown, 450m range, 18 seconds overheat and 35%x2 stagger value. These don't instant stagger in normal mode but have low heat and cooldown for continuous fire. In NT-D mode they change to regular instant stun cannons with high power. Its third sub weapon is a lock on Armed Armor DE attack with 1000x2x3 (1000x2x4) power, 1 ammo, 300m (350m) range, 13 (10) seconds reload and 35%x2x3 (35%x2x4) stagger value. These lock on like funnels and send out high ballistic power shields with good stagger value to attack the enemy. Be aware that they need a clean line of sight in order to attack targets though. In NT-D mode it gains access to a barrier version of Armed Armor DE with 100% heat and 25 seconds overheat. This weapon deploys a 2250 HP shield around you that blocks all stuns, including melee, until it is destroyed or 10 seconds have passed. This allows you to easily gain the advantage in close range fights to stun them from behind your barrier. In NT-D mode it also gains access to a tonfa melee weapon with 3500 power, 2 seconds cooldown, 0.33 seconds swap and 150% downswing modifier. This has insanely high power and is also easy to hit with a long range thrusting downswing. The Phenex has 21000 HP, 30 ballistic resist, 32 beam resist and 16 melee resist. It has high ranged defences but its melee resist is rather low. This isn't an issue though since it has the slots to easily build 46 melee defence. You have Maneuver Armor in both modes but activating NT-D upgrades your Leg Buffer and Psycommu Weapon Buffer by one level, where they are LV1 and LV4 in normal mode respectively. You also have 130 (135) walk speed, 220 (230) boost speed, 75 thrust and 69 (84) turning speed. Your mobility is a little below average in normal mode but NT-D mode makes you incredibly nimble. You have LV2 Forced Injector, Flight Control and Emergency Evasion in normal mode but NT-D increases these by one level each. Its stand out skill is the NT-D Ability Boost which adds +25 ranged modifier, takes away -25 melee modifier and upgrades the suits stats, skills and weapons. This works much the same way as the other two Unicorns in that it slowly drains your HP while active. You can activate Awaken after a set amount of time in NT-D to restore 3000 of your own and allies HP, reduces damage taken by 15% and reduces shooting modifier by -55 and melee modifier by -5. This stops the HP drain of NT-D and buffs your defences but comes at the cost of shooting damage. To close I think I should say that I have overrated Phenex in the past. I called it OP in the past but now after more time playing with and against it, I think it is strong but ultimately quite balanced. It is theoretically the strongest 700 general if everything goes right, but a lot can go wrong with the NT-D mechanics. Like if you eat too much damage before being able to use it effectively, or if you don't eat enough chip damage to activate it with high HP. I can't recommend this suit for everybody but I think it is a strong suit worthy of being on any 700 cost team, assuming you can use it properly. Thanks for watching, and I hope that you enjoyed it!! Music used: Digital Devil Saga, Harihara Dynasty Warriors Gundam 2, Mirage

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