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A playthrough of Nintendo's 1990 NES game, Snake Rattle 'n' Roll. At the peak of the NES's left, Rare was making games left and right for seemingly every publisher under the sun at breakneck speed. I have no idea how they managed it with such short development cycles, but the great majority of them turned out to be "good," were several others became classics, and then there were a couple that are best left forgotten about. Snake Rattle 'n' Roll sits firmly in the "classics" category for me. The concept is pretty novel and it's put to use well across the stages. The main idea is that your snake must eat pellets that make his body longer - once he has hit a sufficient size, the stage exit will open up and allow you to continue on. It reminds me of a cross between Marble Madness and Monster Max for its isometric graphics and the unmistakable sound of a David Wise soundtrack, and something like a really fast Q*Bert in how the game movement is handled. It all works together extremely well and makes for a really fun game. Just be ready to tear out your hair a few times - this game is right up there with the hardest NES games Rare ever did. It's just about the same in difficulty as Solar Jetman and Cobra Triangle - really frickin' hard - but then that's part of what makes the game as good as it is, and why finishing it feels so much like a real accomplishment. ___ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! / 540091756006560 / nes_complete