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Скачать с ютуб GBO2 Re-GZID: Stun accumulation monster! в хорошем качестве

GBO2 Re-GZID: Stun accumulation monster! 1 год назад


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GBO2 Re-GZID: Stun accumulation monster!

This video contains two matches I had with the recently released LV1 Re-GZID on Gundam Battle Operation 2. It is a 600 cost support with near constant uptime, great stagger accumulation, great DPS, good mobility, decent melee ability and a transformation which can allow it to reposition easily. Its weaknesses would be low HP, an awkward melee moveset, no instant staggers without charging, weak arm grenades and a lack of offensive options while transformed. I have seen people call this suit trash or weak, but after getting my hands on it I think it isn't as bad as people are saying. It definitely has flaws but if you can stay at the ideal distance and just keep hitting your shots then you can output near constant damage and stagger accumulation. I hope that you enjoy watching! Its primary weapon is a beam smart gun with 1100x3 (2600) power, 20%x3 (80%) heat, 1 second cooldown, 15 seconds overheat, 0.77 seconds swap time, 500m (600m) range, 2.5 seconds focus time and 40%x3 (35%) stagger value. Although it fires the burst shot a little slower than suits like Hamma Hamma, this weapon has outstanding damage and stagger potential with uncharged shots. The charge shot does less damage than an uncharged burst but fires a piercing instant stagger beam. Its primary melee weapon is a beam saber with 2100 power, 2.5 seconds cooldown, 0.77 seconds swap time and 140% downswing modifier. This doesn't have amazing base strength or anything but can hit hard against generals. It shares the same moveset as the Jeda so confirming it off stuns is a little difficult but not impossible. Its first sub weapon is a head vulcan gun with 120 power, 60 ammo, 450 RPM, 13 seconds reload, 0.5 seconds swap time, 200m range, 900 DPS and 6% stagger value. This is the same head vulcan gun that the Nu Gundam has, so it can stagger the enemy in just 2.26 seconds along with having good DPS. Its second sub weapon is a chest gatling gun with 85x2 power, 40 ammo, 600 RPM, 12 seconds reload, 0.5 seconds swap time, 300m range, 1700 DPS and 1%x2 stagger value. This has poor stagger value and cannot be fired while boosting, but the incredible DPS means you can use this after a stagger to do good damage. Its third sub weapon is an arm grenade launcher with 500 power, 2 ammo, 12 seconds reload, 0.5 seconds swap time, 200m range and 50% stagger value. This can stagger enemies without Damage Control or LV2 Maneuver Armor if both grenades hit, but it has short range and poor damage. Its fourth sub weapon is a waist grenade launcher with 600 power, 6 ammo, 15 seconds reload, 0.5 seconds swap time, 350m range and 10% stagger value. This basically functions the same as the waist grenade launcher on Jeda, so you can use it on stunned or knocked over enemies to do good burst damage. While transformed it also has an alternate stats beam smart gun with 1200 (1750x2) power, 50% (100%) heat, 0.5 seconds cooldown, 15 seconds overheat, 400m range, 1 seconds focus time and 50% (50%x2) stagger value. This is your only weapon in waverider form and has high heat, but it can easily stagger the enemy and has decent damage. The LV1 Re-GZID has 17000 HP, 28 ballistic resist, 24 beam resist and 14 beam resist. It has a 4500 HP shield but it is quite squishy apart from that. LV1 Leg Buffer and LV2 Back Buffer helps with durability a little but it isn't enough. It also has 125 (170) walk speed, 190 (230) boost speed, 70 thrust and 63 (51) turning speed. The MS form mobility is rather good for a 600 cost support, especially considering that it has LV1 Forced Injectors and LV2 Flight Control. The transformed mode isn't as agile as Zeta C1 but it is still good enough for repositioning. It also has LV4 Glide Structure and LV1 Transformed Reinforcement which reduces stagger accumulation taken by 50% while falling mid-air or while transformed respectively, but this isn't too useful since it is still vulnerable to instant stuns when these skills trigger. Overall I feel like the Re-GZID is a little bit underwhelming. It has all the tools you need to succeed on paper but each of them is a little bit lacking, holding it back from being strong. It has high stagger accumulation and good DPS but other suits like Zaku IV and Hamma Hamma have these as well, but basically better. I feel like this suit will eventually get buffed. It would be cool to see it get +1000 HP, 250m arm grenade range, 1000 arm grenade power, faster burst completion time on the smart gun, 35% heat on the transformed mode smart gun, 0.5 seconds swap time on the beam saber, +200 saber power and also to see the smart gun stagger accumulation buffed from 40%x3 to 45%x3. Not to say it's bad as it is right now, but it is just ok in a cost full of monster supports. It is a little hard for this suit to compete against other 600 cost supports so I can't recommend you roll for it. Thanks for watching! Music used: Project Wingman, Red Sea Dynasty Warriors Gundam 2, A Good Thing is Possible

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