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My Retro Melee FPS | Devlog #0 1 год назад


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My Retro Melee FPS | Devlog #0

This is Devlog #0 where I document the process of me making my dream game: A Retro first person melee action game made with Godot 4. ➤ WISHLIST MY GAME ON STEAM: https://store.steampowered.com/app/25... My goal is for this game to be a mix between Hotline Miami and Quake. Please leave a comment below if you have any questions about the project or my gamedev process! -------------------------------------------- Chapters: 0:00 Gameplay 0:57 Intro 1:27 Gameplay goals and inspiration 2:31 Why I chose Godot 4 3:06 Player Controller 4:28 Making an enemy 6:21 Adding Combat 7:02 Adding Juice 7:58 Creating the Bow and Arrow 9:15 Aethstetic and Vibe 10:45 Wrapping up -------------------------------------------- Tutorial links: Miziziziz Animation Trees:    • Godot Quick Tip - How to use Animatio...   Quake textures:    • Making Textures: Working with Blendin...   Fire particles:    • Fire Particles (Godot 3)   THKP:    / @thkp4849   -------------------------------------------- Assets used in the video: Music: Dark Priest - GWriterStudio (   / @gwriterstudio  ) Birocratic, Saib, ØDYSSEE - Bonaventura https://chll.to/82f618e9 Bow icons created by Freepik - Flaticon: https://www.flaticon.com/free-icons/bow A_Dungeon_Ambience_Loop (created by Pixabay): https://pixabay.com/sound-effects/a-d... Alagard font by Hewett Tsoi: https://dafont.com/alagard.font -------------------------------------------- #devlog #gamedev #godot #blender #godotengine #indiegame #indiedev

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