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Sorry for yet another reupload! First video rendered incorrectly and the second had messed up text. There's a lot of misinformation spread around of the tech in Shrek SuperSlam. For example, crumpet dashing is still considered to be an air dash into a grab by many despite the tech now meaning an air dash cancelled by a shield. Only a lot of surface level information about this game's competitive scene makes it through the seems because of S3's status as a meme but there's an interesting, unique game with a rich history buried beneath this surface and I wish to share what we've developed in this small community to show that Shrek SuperSlam ended up as more than just a meme. redridingshrek's video on hitstun extending: • Hitstun Extending - True combos for E... Shrek Discord: / discord Shrek Wiki: https://wiki.modulous.net/wiki/Main_Page Timestamps: 0:00 - Opening 0:35 - Shield Cancel 0:55 - Crumpet Dash 1:28 - Swooce 1:52 - Onion Boost 2:28 - Noino Boost 2:49 - Grab Release 3:18 - Anti Air Loops 3:55 - Soup Grab 4:13 - Ogrement 4:36 - Hitstun Extension 5:22 - Landing Grab 5:32 - One Frame Punish 6:18 - Closing This doesn't include all of the tech found in the game but any tech left out is banned, not developed or understood enough, or isn't useful in the meta.