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How to build a game engine |

Day 010 - Lets setup a basic FileSystem Welcome to day 010 of lets build a game engine on macOS. In this video we setup a basic FileSystem to enable us to load and write to files. this video format is inspired by the handmade hero series. The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel. Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time.

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