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Read description first Before moving to the next area, the Shadow Sirens (and Doopliss) show up to stop the party. Key Notes: Each one of these three are a threat by themselves. However, Marylin is a heavy attacker, so she should be taken out first. Mini-Bosses: Doopliss - HP: 40 - Offense: 6 - Defense: 0 Doopliss is kind of useless until he copies a partner with nasty moves. Don't let him turn into Bobbery, for example. Marylin - HP: 30 - Offense: Ice Punch (5), Blizzard (6 to Mario and Partner, can get "Frozen" status.) - Defense: 0 Marylin charges her attacks most of the time, but she goes the extra mile and charges twice. Coupled with Beldam's buffing spells, Marylin can become a serious threat if left alone. Beldam - HP: 40 - Offense: Clap Attack (7), Charge (ATK+7), Thunder (7) - Defense: 0 Beldam's magic is dangerous, and her ice spells can be pretty annoying as well. If you dislike party buffers, get rid of this witch first. Watch, enjoy, and comment, everyone.