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In this lesson I'll show you how to create a simple camera 'rig' to allow the camera to smoothly follow the player around the game level. In this lesson we'll write a tiny bit of GDScript code to make the smooth camera following happen (including using a method called 'lerp'), and use a new object property: "Top Level". Have fun! :) Thanks for watching! Here are the video chapter timecode links: 0:00 - Video Intro 0:07 - Recap 0:49 - Video Overview 1:28 - Replacing the Existing Camera 2:49 - Adding a Simple Camera Rig 9:47 - Unlinking the Camera 11:13 - Coding Camera-Following 18:14 - Coding Camera Smoothness 23:24 - Wrap-Up 23:45 - See You in the Next Lesson Outro! Don't forget to LIKE & SUBSCRIBE! 🥰 👍 *note: In this lesson I used Godot 4.1 #godotengine #gamedev Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-... (use: Chrome/Edge/Firefox to play the web game version) ***************** DONATE to support my channel via PayPal: https://goo.gl/ThkwyG ******************************** LIKE and FOLLOW me on: FACEBOOK: / borncg INSTAGRAM: / born.cg X / TWITTER: / borncg Reddit: / borncg ********************************** Visit this Godot 4 Beginners: 3D Platformer Course playlist!: • Godot 4 Beginners: Learn to make a 3D... Visit my Let's Learn Blender! Tutorial Series playlist: • Let's Learn Blender! **************** Nicolas from the band 'The Lazy Saviours' created my Intro Jingle! ****************