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Скачать с ютуб Helldivers 2 // Super Squad Deathless - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths в хорошем качестве

Helldivers 2 // Super Squad Deathless - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths 2 месяца назад


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Helldivers 2 // Super Squad Deathless - Terminid Coop Super Helldive Lvl 10 - All Clear, No Deaths

Coop Super Helldive, Max Difficulty Lvl 10, all objectives (Main + Optional) completed, all nests cleared, no team deaths Modifiers: Intense Heat, Sandstorms Planet: Phact Bay Patch version: 1.001.004 Ladies and Gentlemen - we got 'em. This run was the culmination of not just our team familiarity and awareness, but also a bunch of tactics we've been working out for the bugs since the major update dropped, so I'll be going into the whole squad's setup this time around. Echo's been pioneering the strat of having a mech up for the almost the entirety of a mission by sharing strats - with Frog bringing another mech, Echo has 4 mechs total which he can make last almost the whole mission for unprecedented tankability and firepower. In exchange, Echo brings Frog's support weapon (in this case the Autocannon) which he can also drop for himself later on in the match though in this run he'll take my 2nd MG instead. Since Echo will be in the mech all the time, he can also bring long cooldown strats like the Walking Barrage. Frog then still has 3 slots free which they're using to bring an OPS for heavy killing, a 120mm for bug breaches, and a Walking Barrage for base clearing. Meanwhile, Specter's gone with his tried and true Spear & Sentries build - with his Spear he can focus on taking down Bile Titans and Behemoths, while his Autocannon, Rocket, and Gatling Sentries put out an absolutely obscene amount of firepower, capable of clearing entire breaches as long as we can protect them. My role is basically cleanup, mopping up all threats getting too close to the team or sentries, large and small - with the MG I have excellent chaff clear to take on lights or mediums even if they're right next to my teammates or far off in the distance. That Supply backpack not only keeps me topped up, it also lets Specter fire his Spear freely - the Spear is a hungry beast but with constant resupplies Specter doesn't have to worry too much if the lock-on misses the one-shot. My stuns also help to keep the sentries safe, with an OPS and 500kg for high-priority targets that the Spear can't reach. With an anti-chaff specialist (MG), generalist (AC), anti-tank specialist (Spear), and a tank (Emancipator), this is a perfectly balanced set-up that can take on all threats at once. The Mega Nest with its bevy of Behemoths, Titans and worst of all Impalers is the biggest test, but we've gotten them down to a science, sending in Walking Barrages first to clear out as many holes and heavies as we can, then following them in with a Mech first to draw the aggro of the Impalers. The Mech tanks the Impaler tentacle attacks with ease (even on the odd occasion it gets sent flying into the air, the mech takes no fall damage) and can wade through the lighter enemies to quickly take out the bug holes. Frog usually follows in with their Autocannon to assist in Bug Hole closing and Impaler kills, while Specter offers long-range support with the Spear from just outside the Mega Nest to take out any Bile Titans. I tend to stay near Specter to keep him fed and protected from chaff - often we'll be dealing with a Bug Breach just outside the nest while the mech wades in. You can also make things easier by triggering a breach just before you enter the Mega Nest so we get no breaches during the assault on the Mega Nest itself. All-in-all - a really fun setup that's extremely strong with the right teammates, so a massive shout-out to the super squad ‪@EchoLoss-sw1ce‬, ‪@diabolical_froggy‬ and ‪@originalSPECTER‬ for this run! If you're looking to join us or other like-minded players, check out Warrior's discord:   / discord   __________ Build: MG for all-round chaff clear and emergency Charger killing with a matador and stun; Eruptor for closing bug holes and popping Spewers; Redeemer for quick burst damage up close and decent one-handed firepower for carrying the Egg. The MG and Eruptor both benefit greatly from Peak Physique's bonus to handling. Meanwhile the Supply Backpack keeps me and my teammates fed, especially any Spear users - OPS and 500kg then means I always have a couple of options for heavy targets whether that's Chargers, Behemoths, Impalers or Titans. ________________ 00:00 Team Stratagems, Intro 00:30 Insertion, Shrieker Nest 01:20 Nest 1 02:35 Spore Spewer 03:20 Nest 2 04:45 Illegal Broadcast 05:40 Flag 1 12:30 SEAF Artillery 17:15 Flag 2 22:30 Nest 3 23:05 Mega Nest 31:25 Flag 3 34:15 Extraction

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