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Chap 2 Voronoi modeling techniques screen 5 лет назад


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Chap 2 Voronoi modeling techniques screen

Next we'll go through the basic work flow to turn regular grid paterns into organic voronoi patterns. Starting with a plane, we add displace and polygon reduction objects. Adjusting both to get the desired mesh density and flow. Collapse to mesh and create an edge selection. Parent it to a subdivision object and once again collapse to mesh. When you go in to edge level you should see your original selection. Dissolve these edges, which leaves you with a sweet bubbley mesh layout. Useing the bevel tool we turn our edges into interconected stripes. In polygon mode, delete the inside polygons. With one of our previously unmodified planes, we'll select the outer ring of polygons and delete the inner. then we combine this with our voronoi mesh. Add a cloth surface and subdivision objects Now we can see our organic structure coming together.

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