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AI Player Detection and State Graph Transitions 5 лет назад


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AI Player Detection and State Graph Transitions

Using a trigger and raycasting to determine if the player object is near and can be see by the AI NPC. State graph transition are also created based on the results of the player detection. All using Bolt visual scripting. Bolt on the Asset Store: https://assetstore.unity.com/packages... Discord: http://discord.onewheelstudio.com Patreon:   / onewheelstudio   Twitter:   / onewheelstudio   Devlog: https://onewheelstudio.com/ Twitch:   / onewheelstudio   Free assets used for the tutorial. Terrain: https://app.box.com/s/bnq053yaf0qsw76... Character Assets: https://assetstore.unity.com/packages... Environment: https://assetstore.unity.com/packages... Environment: https://assetstore.unity.com/packages... Water: https://assetstore.unity.com/packages... Rocks: https://assetstore.unity.com/packages... SFX: https://assetstore.unity.com/packages... Icons: https://assetstore.unity.com/packages... Font: https://www.dafont.com/cleanwork.font #boltvisualscripting #gamedevelopment #madewithunity #UnityTutorial #bolttutorial #unitytutorial

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