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Скачать с ютуб Splitting 1 STL into 4 STLs for multi-color & multi-material 3D printing with Meshmixer в хорошем качестве

Splitting 1 STL into 4 STLs for multi-color & multi-material 3D printing with Meshmixer 7 лет назад


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Splitting 1 STL into 4 STLs for multi-color & multi-material 3D printing with Meshmixer

This tutorial shows you how to separate 1 STL file into multiple STL files for multi-color and multi-material 3D printing. We use Meshmixer (free software from Autodesk: http://meshmixer.com). This tutorial includes our tips on how to manage your workflow, minimize errors, and manage files. We recommend watching the tutorial in its entirety, and referring to this Contents section when you are trying to remember how to do a specific action in Meshmixer. Contents 0:00 - Context: about multi-color & multi-body printing, introducing Meshmixer 1:24 - Introducing Meshmixer's "Complex" feature 1:52 - Difference between Complex "fill regions" and "offset regions" 2:30 - Examples: fills and offsets 2:50 - Importing STLs into Meshmixer 3:13 - Edit → Separate Shells (removing unwanted bodies from an STL) 3:42 - Rotate, pan, move, orbit around model 4:00 - Start with visualizing end result 4:30 - Think about which surfaces should be fill surfaces and which should be offset surfaces 4:48 - "Painting" model with the Select tool 5:30 - Importance of patience, precision, iteration 6:08 - Ctrl+Z (Undo) 6:20 - Don't leave regions empty when painting 6:35 - "Erasing" painted areas with Shift + Click 7:13 - Select → Modify → Smooth Boundary 8:10 - Select → Modify → Create FaceGroup (Ctrl+G) 8:50 - Best practice: Create Complexes, save them out to create checkpoints 9:45 - Use separate FaceGroups 10:25 - Clean regions before smoothing boundaries 11:52 - Checkpoint: saving out regions to work with smaller meshes 12:17 - Edit → Generate Complex 12:40 - Doing a fill (double click black line) 13:06 - Lots of RAM and a good processor can help prevent crashes 14:14 - Accept the fills 14:30 - Edit → Split Complex (split into multiple bodies) 15:01 - Save Checkpoint 15:23 - Saving out STLs (select object, File → Export [Ctrl+E]) 15:33 - Managing files & folders 15:47 - Save as: "STL Binary Sequence, One File Per Region (*.stl)" 16:09 - Suggested file naming convention 16:40 - Use file sizes to know which is your main model 16:58 - Pull the main body back into Meshmixer 17:00 - Delete finished bodies 17:53 - Use Smooth Boundary command when polygon counts are low 19:20 - Save things out at each iteration. It's worth it! 20:09 - Accept, Split Complex, Export (One STL per region), bring back main body 21:00 - First Offset surface. 1 offset at a time. 2 offsets at once = issues. 22:00 - Select, Smooth Boundary, Create FaceGroup 22:40 - Edit → Generate Complex → double click the surface (not the line) 23:10 - Make Offset Distance as high as possible without causing mesh issues (overlap) 24:39 - Connected parts can often be combined as 1 fill + FaceGroup 26:22 - Another offset example 27:00 - Saving last complex / STLs 27:16 - File management once you have all the STL files split out 27:26 - Delete redundant (extra) bodies 27:59 - Keep the final main body's STL 28:28 - Bring the models all back into Meshmixer 28:50 - Use Ctrl/Shift to select objects → Edit → Combine → Export combined STLs 29:00 - "Scale Up?" pop up? Click No. (Meshmixer probably sees objects that are small.) 29:50 - Final result in a slicer 30:37 - Final result printed Printed with Palette: http://mosaicmanufacturing.com Share your Meshmixed prints with us at [email protected] or on social media:   / mosaicmfg     / mosaicmfg     / mosaicmfg     / paletteprinted   Dragon model by MakerBot: https://www.thingiverse.com/thing:305752 Multi-color dragon model: https://www.thingiverse.com/thing:216... Parrot model by MakerBot: https://www.thingiverse.com/thing:220625 Multi-color parrot model: https://www.thingiverse.com/thing:218...

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