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Heightmaps // Terrain Rendering episode #1 1 год назад


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Heightmaps // Terrain Rendering episode #1

This is the first episode of the 'Terrain Rendering' series. In this video we learn how to load and render heightmaps. Link to "Focus on 3D Terrain Programming" by Trenk Polack: https://www.amazon.com/Focus-Terrain-... Timecodes: 00:00 Intro 00:30 Mesh overview 01:13 Heightmap 01:45 Framework overview 04:37 Create a Terrain class 06:21 Loading the heightmap file 08:36 Architecture 08:55 The TriangleList class 12:58 Vertex shader 13:38 Fragment shader 13:46 The Technique class 14:14 Add the shaders and TriangleList to the Terrain class 15:30 Getting the Y value from the heightmap 16:05 Points to triangles 18:05 Height based color 18:47 World scale 19:57 Conclusion Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at    • OpenGL for Beginners   Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. Link to source: https://github.com/emeiri/ogldev/blob... If you want to get the version of the code that was used for the video checkout the tag TERRAIN1. Credits: * Music: "Elevate" by https://bensound.com " 'Shadow Of the Colossus' clip:    • Видео   Feel free to comment below. Email: [email protected] Instagram: @ogldev1 GIthub: https://github.com/emeiri/ogldev.git Twitter: @ogldev One time donations (Paypal): https://ogldev.org/donate.html Patreon:   / ogldev   Enjoy, Etay Meiri #opengl #ogldev #opengtutorials

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