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Marketplace: https://www.unrealengine.com/marketpl... Documentation: https://drive.google.com/file/d/1iL7u... Demo: https://drive.google.com/file/d/1uSV0... A controllable dragon character that spews fire with a procedurally animated and fully customizable body. Multiplayer-ready and highly customizable. Realistic looking fire effect. (made with NiagaraFluids) A color changing ability is also included. Play the demo to experience the asset yourself! The following aspects of the dragon are configurable: (everything is, but you won’t even need to edit the blueprints for these) General: The size of the dragon . The length of the dragon . The color of the dragon . The body segments mesh. The speed of the dragon . The width of the dragon along its full size. Wave settings (swaying animation): The geometry of the wave. The width of the wave. The length of the wave. The distance between the body segments of the dragon . How much the body segments are affected by the swaying depending on their position along the dragon 's length. Technical Information: This asset uses the NiagaraFluids plugin for the fire effect. Make sure to enable it in your project before migrating the dragon. Migrate the asset by migrating the BP_Dragon actor into the content folder of any other project. Number of meshes: 1 skeletal, 1 static. Number of Blueprints: 7 Number of Materials: 2 (+2 instances) Network Replicated: Yes Supported Development Platforms: All of them. This product supports Nanite for Unreal Engine 5.0+ This product supports Lumen for Unreal Engine 5.0+ Support email: [email protected]