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Скачать с ютуб PoE 3.23 Affliction - Poison Ethereal Knives Pathfinder в хорошем качестве

PoE 3.23 Affliction - Poison Ethereal Knives Pathfinder 1 год назад


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PoE 3.23 Affliction - Poison Ethereal Knives Pathfinder

Update - Still perfectly fine for 3.23 Affliction League! I have updated my PoB quite a bit with variations on early mapping and later 15-20 Div investment, as well as quite a bit of notes to explain several things about this build that WILL help. Originally made during 3.20, update for Crucible league, and now further updated for 3.23 Affliction. A small build showcase highlighting a build I really enjoyed but didn't get to play enough in 3.20, Poison Ethereal Knives Pathfinder! This builds ends up with very respectable damage numbers, capable of running most all content in the game (I didn't try Delve... at all) and with very, very few map mods that will stop this build. With no major nerfs, I will be starting and playing this more in 3.21 Crucible! 0:00 - T16 Crimson Temple (Delirium) 3:12 - Dunes w/ Veritania, The Redeemer 5:39 - Canyon w/ The Constrictor 10:35 Gear & Gems Overview 12:02 Passive Tree Overview 13:11 Crafting Our Weapon 14:38 Crafting Our Boots 16:11 Early Leveling w/ Poisonous Concoction 16:20 Notes On Mid Game Gearing 16:29 What to Watch For League starting with Poisonous Concoction makes the campaign and early - end game an absolute breeze. Mid game build can be done on a very low budget. Even the end game setup isn't very expensive; easily do-able at ~ 10 - 15 divines. Self crafting gear is very simple and I've included some craft of exile examples in the video. If you have avoided self crafting up to this point, this is where you break that cycle. BE SURE YOU CHECK THE NOTES AND THE DIFFERENT TREES! What map mods to avoid? None need to be avoided, but a few make maps annoying. Less effect of curses or hex proof enemies will decrease your damage quite a bit. We do have some physical damage, and without the end game Skin of the Loyal with Mind Over Matter you may suffer a bit from that :) If it becomes an issue, look into converting more phys damage to chaos or outright avoid that mod. Enemies chance to avoid being poisoned also isn't a very good mod. I've included 15 wither stacks in the configuration. In many cases, things will likely die before you reach that point. With enough cast speed and withering step along with our ascendancy, 15 should be very possible on bosses. Realistically in early game, 15 may be on the high side. Would be nice if we had target dummies in game to test this. Feel free to ask questions in the comments. I'm not a PoE wizard, so if you know something I don't I'd love to learn and improve this setup. Also excuse my poor video editing, this is the first real time I've tried cutting things together. Would loved to have provided my thoughts and other insights but I am microphone-less atm :D Enjoy! POB: https://pobb.in/85HfXn93rMUI Timeless Jewel Calculator, you may need it! : https://vilsol.github.io/timeless-jewels/tree

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