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Wolfenstein 3D released by id Software in 1992 brought in a change to video games. 2D games were no longer cool and texture mapped 3d rendered games were taking over. However, the ray casting technology presented a challenge if you owned an Amiga computer - it simply wasn't capable of running Wolfenstein 3d and in many ways Wolfenstein 3d can be seen as a major milestone that determined the fate of the Commodore Amiga that went bankrupt in 1994. In this episode we take a closer look at the Amiga and its many FPS clones that attempted to emulate the technology and success of Wolfenstein 3D, but ultimately led to the demise of Commodore. Credits/Sources: ► • Episode #5 - Part 1 | AmigaGameDev | ... ► • Grind : 'Darkenward East' v0.3 showcase! ► • To the beach by Interphace ► https://aminet.net/package/game/shoot... ► https://groups.google.com/g/comp.sys.... TimeStamps: 00:00 - 02:18 - The Amiga in 1992 02:19 - 05:03 - Wolfenstein 3D and Mode 13h 05:04 - 07:17 - Why the Amiga struggled to run Wolfenstein 07:18 - 12:38 - Wolfenstein Clones on the Amiga 12:40 - 14:18 - Doom Source Code releases. Amiga gets Doom 14:19 - 16:57 - A happy ending. Social Media Links : ► X : https://x.com/ModernVintageG ► Threads : https://threads.net/ModernVintageGamer ► Facebook : / modernvintagegamer ► IG : / modernvintagegamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #Amiga #Wolfenstein