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So I've played through Dracula's Curse 2020, and while it is definitely still unpolished, it was fun. There are additional secret levels, which are taken from Curse of Darkness, two additional playable characters, and many different costumes for the original four characters! Level design is a hit or miss. Some levels, like stage 1, have too much going on in the background that sometimes you can't decipher where to go. There are some 3D effects in some of the stages, but if you catch yourself looking at it while playing, it'll definitely mess with your eyes. As stated there are new levels, however, they are very, very, very linear! They also tend to glitch and it'll just start raining down enemies from the sky! There are also a lot of trust falls in levels, especially in Alucard's Cave! Music is good, ripped from pervious titles and albums, which brings us to this video! This is the final stage in the game, and the design is very well done! It feels like a definate final level, with great background animation. But, what hinders this level is the 30 second loop of Pressure!!!!! I immediately had to correct this! So I used previous music I've showcased in the past to make this level flow better, which it definitely does! I know this was a long intro, but there's so much to talk about with this new version of Dracula's Curse lol! So here's my run through of the final stage using Curse of Darkness Trevor Belmont, who is a beast and double jumps, with the new playable character Death, who I didn't use lol! Oh and Dracula is super, super easy to beat! Editing and Gameplay by Bayard Avery