У нас вы можете посмотреть бесплатно Unlocking VFX Secrets: Procedural Workflows, Houdini & Unreal Engine with Adrien Lambert или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
Join us for an insider's look into the world of visual effects with Adrien Lambert, Environment supervisor at ILM. Explore the techniques and tools used to create stunning environments and procedural destruction in iconic projects like 'The Last of Us.' Learn about Adrian's career journey and his work with JJ Abrams' Bad Robot, alongside insights from an experienced environment artist on mastering Houdini and Unreal Engine. Discover the significance of procedural modeling, real-time 3d, USD workflows, and the unseen effort behind invisible effects. This episode is packed with invaluable advice and trends for aspiring VFX artists. Purchase DMP Exporter: https://jlipstock.systeme.io/dmpexporter ATMO Tools/Packs: https://atmovfx.com/products Adrien's ATMO Profile: https://atmovfx.com/artist/358/adrien... Adrien's Insta Page: @AdrienLambertvfx / adrienlambertvfx Adrien's Gumroad: https://adrienlambert.gumroad.com/ Youtube Page: @AdrienLambertvfx Jordan's X Page: https://x.com/jlipstockArt ATMO Discord: / discord ATMO Website: https://atmovfx.com/ ATMO Instagram: / atmovfx_official ATMO X: https://x.com/ATMOvfx ATMO Facebook: / atmovfx ATMO Linkedin: / atmo-vfx 00:00 Intro 01:48 Introducing Adrien Lambert 02:42 Career Journey: From Compositor to Environment Artist 04:05 Breaking into the Industry: Education and Early Jobs 10:14 Freelancing and Big Breaks with Bad Robot 15:27 Industry Challenges and the Impact of AI 28:19 Balancing Work and Personal Projects 41:19 Saving for Bigger Projects 42:52 Exploring Indie Game Development 44:13 Balancing Work and Personal Projects 46:27 Remote Work Challenges 47:48 Introducing ATMO 49:09 Navigating ATMO Website 50:53 Adrien's Artwork Portfolio 54:15 Destruction Tools and Techniques 01:07:16 VFX in The Last of Us 01:24:33 Personal Projects and Ghibli Fan Art 01:25:48 Houdini and Unreal Engine Workflow 01:26:18 Procedural Generation in Houdini 01:26:55 Exporting and Optimizing Assets for Unreal 01:27:34 Real-Time Projection and Matte Painting in Unreal 01:27:53 Creating Realistic Bricks and Destruction 01:30:13 Challenges with Rendering in Unreal 01:31:21 Render Layers and Shaders in Unreal 01:33:41 Procedural Shading and Material Instances 01:45:45 Exploring USD and Its Applications 01:52:55 Procedural Modeling Techniques 02:03:57 Creating Realistic Environments 02:06:54 Conclusion and Future Projects