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Mini Uzi - Modern Warfare 2 Multiplayer Weapon Guide 14 лет назад


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Mini Uzi - Modern Warfare 2 Multiplayer Weapon Guide

Facebook:   / ahoyyt   Twitter:   / xboxahoy   The Mini-Uzi is a fully automatic weapon, unlocked at level 44. It's an Israeli version, and is a scaled-down version of the larger Uzi submachine gun - named for its creator, Major Uziel Gal of the IDF. The Uzi was officially adopted by Israel in 1951, and entered service in 1954. It has long served as an effective personal defense weapon for tank crews and special forces. The Compact Mini-Uzi variant was first seen in 1980, with a higher rate of fire in a more concealable package. It fires the 9-by-19 millimetre parabellum cartridge, typical for a submachine gun. The Mini Uzi is a mid-damage SMG with a high rate of fire. It compares most closely to the P90, boasting a higher rate of fire but with a smaller magazine capacity. The rate of fire is second only to the Vector, but the Mini-Uzi deals more damage up close - which can make a difference when you factor in the potential for headshots. A Mini-Uzi with stopping power will kill in two shots where one is a headshot; The Vector is a 3 hit kill minimum. One downside is the relatively slow reload time; It takes a little over two seconds to complete, and can't be effectively reload cancelled. Still, you get 32 rounds so if you're accurate it's not such an issue - and the Mini-Uzi has one of the fastest switch times in the SMG category, so you can quickly fall back to a sidearm if you run into trouble. I was playing a lot of free-for-all with the Uzi and my preferred tactic was to maximise my loadout's speed and agility. Sleight of Hand was a must to improve the reload speed - in free for all you don't get long between engagements if you're using an unsilenced weapon, so the reduction in reload time is a must. The pro benefit is useful too - although Sleight of Hand Pro benefits SMGs the least, it does cut aim time to just 100 milliseconds from 200 - and for a kit designed for speed, every millisecond counts. For my red perk, Lightweight was the obvious choice - although stopping power would enhance the weapon's killing potential in a straight firefight, it was never my intention to give my opponent sufficient time to get any shots off, so the increased mobility lightweight grants was probably the greater benefit. The Pro perk also speeds up your transition from sprinting to a ready-to-fire stance - and the Mini Uzi has the fastest raise time of all the SMGs, so when paired with lightweight and sleight of hand you can go from full sprint to aiming down the sights in about a third of a second. If your shots are accurate, your foe simply won't be quick enough to react unless he's using a similarly nimble loadout. As with all weapons that require you to get close to be effective, Ninja Pro should always be your go-to perk for your third slot. Sound is a very important part of this game - and if your footsteps are loud you'll find your attempts to retain the element of surprise will be futile as you'll find yourself in the sights of enemies anticipating your arrival. Be sure to pack a fast-switching primary with the Mini Uzi as otherwise you might be left vulnerable should you be caught in the middle of a reload. The pistols are the fastest choice - and the Magnum has good damage for a kit without stopping power, so would be a good choice. The faster switching machine pistols - the M93 Raffica and Glock 18s - could also be used to similar effect. The Mini-Uzi is a very nimble weapon, great for aggressive tactics and has a good balance between rate of fire and recoil. Paired with Sleight of Hand and Lightweight, it's both fast and furious - and will allow you to despatch enemies up close before they have a chance to raise their weapon in defence.

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