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[TAS] ワールドヒーローズ2JET - リョフ: 300.00ave [2K.1440p/60fps]

呂布の末路 https://amzn.to/3IqxSjt ----- WORLD HEROES 2 JET - RYOFU : 300.00ave. Using-Character: Ryofu Score: 300.00ave. BIOS(ver.): MVS Japan ver.6 Settings: Difficulty:Lv4, Time:99sec. Result: 1cALL{ R×22, Bonus:+300, Average:293.59(6459/22) }. Brand/Maker: 1994©ADK Date-of-Recording: 2011-12-01. timetable of this video. 00:00 Start-Up and Title-Screen 00:15 Select: Character and Playing-Mode 00:20 Day1 Entrance of the Heroes 00:35 Day1-1: MUDMAN 00:57 Day1-2: BROCKEN 01:21 Day1-3: RASPUTIN 01:49 Day1 Results 02:02 Day2 Entrance of the Heroes 02:09 Day2-1: SHURA 02:39 Day2-2: DRAGON 03:07 Day2-3: FUMA 03:35 Day2 Results 03:48 Bonus-Game: Raging-Bull 04:09 Day3 Entrance of the Heroes 04:17 Day3-1: J.MAX 04:41 Day3-2: M.POWER 05:09 Day3-3: ERICK 05:39 Day3 Results 05:51 Day4 Entrance of the Heroes 05:59 Day4-1: RYOKO 06:27 Day4-2: J.CARN 06:56 Day4-3: JANNE 07:23 Day4 Results 07:36 Dare from Cap.KIDD 08:15 Slaughter-Fest: Cap.KIDD 09:15 Dare from HANZO 09:22 Final-Round: HANZO 10:24 Conspiracy of ZEUS 10:45 1st-match: JACK 11:50 Dare from RYOFU 11:58 2nd-match: RYOFU 12:49 Activation of 100% ZEUS 13:18 Final-match: ZEUS 15:07 Ending and End-Credits 16:13 Results and Score-Ranking "WORLD HEROES 2 JET":    • WORLD HEROES 2 JET   notes on this game: the scoring-system of this game is not a popular accumulation-system but the "average-system". a score you can gain in a round will be 0, if you lose the round in the progress of this game. therefore, you must aim to make a perfect-game in every round and finish the game with undefeated, if you want to try to make more higher score. a score of the bonus-game is averaged divided by the total number of rounds, but its number of bonus-game is not added to the final denominator. by the taking into account the increasing of the bonus-score, it is sufficient that 287 or more per round to make a full-mark with "300.00ave". all attacks in this game are not only a hit, but also you can gain a score even if it is blocked. the scores gained by those attacks are accumulated as "BATTLE", but those the limit also are up to 100 per a round including "LIFE" and "TIME". it is also worth noting that the score you can gain changes by the type of attack using to give an enemy the finishing, and you can gain more scores if you use a "multi-hitting-move" at that time. and also, because it is just only a bit of loss that you intendedly ignore a perfect-game than giving a top priority to it, you will be able to gain more better result even if you block a few enemy's attacks. --- notes on "displayable-limit-score", or "max-out": the playthrough in this video is numerically equivalent to the highest world record, because it has reached a "displayable-limit-score" in this game. however, the first achiever would be only one person who should be honored for the "displayable-limit-score" in a game-competitions. therefore, this video is for a reference purposes, and only the first achiever at the real on-site game-corner should receive the highest accolades as the greatest pioneer. --- notes on watching this video: the playthrough in this video has been made using "FBArr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions. "learn more": https://drive.google.com/file/d/1_Phu... in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better. #WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun --- 当時のゲーム攻略誌に「リョフは投げが多段ヒット技扱いになりこれだけでフィニッシュ点が100になる」という記事がありましたが...どうやっても無理でした。無理ですよね?

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